Thursday, January 12, 2023

D23: Room 1-12 The Temple of the Leaping Oracle; Meditation Chamber

I find currency to be funny in most fantasy settings; I will mess with currency in this dungeon. The settlement on level two won't use coin for trade; they will operate a barter system. This will result in a small community where currency is tremendously undervalued. Raids by Green-Eyed bandits form an essential component of resource procurement for the cult; it's inevitable that the cult would accumulate currency that is effectively worthless on the level below.
 

Meditation Chamber        Low 1

The defenders on this level frequently acquire gold, silver. and copper coins as part of their duties; this foreign currency is not allowed on the next level, Culttegsu collects their spoils in the vessel central to this room.

Design

This room shaped into the Coral of the temple has stone tiles on the floor, A Large urn sits centered on a salvaged red rug

Entries

North Entry

Wooden Portcullis (lift DC 15,  (Hardness 5, 20 hp)) leads into the Watch's pantry

South Entry (Trapped)

Unlocked Good Wooden Door (15 hp) (slides up) with a Gripilli Spear Trap.

West Entry

Locked Iron Door (DC 20 to open, DC 30 to break; 60 hp)


Treasure

Five Gold Pieces and Fifty Silver Pieces are inside the urn; Removing any of them sets off the Poison Puff Trap 

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