Monday, February 27, 2023

Putting Magic Flavor on the Table; Swamps


 A few concessions are made in drawing from Magic the Gathering to build your TTRPG Setting. One of the most important concessions to identify is that Magic’s setting elements will assume a high magic setting. Using lands to power spells infers that magical energy courses through all things in the planes of magic. Players in Magic the Gathering “tap” their land resources to collect the magical energy needed to cast their spells. Drawing inspiration from this fundamental mechanic, I propose Land Tapping.

Land and terrain play very differently in a tabletop RPG. Typically the landscape fades into the setting of a gaming session; instead of being considered a resource, the land can become an obstacle or arena. Land Tapping can add a dimension to gameplay and an option for players to spend their hero points.


Swamp Region


The Struggle between growth and decay infuses swamps with black ambition.


Terrain greater difficult terrain

Heartland

A nation founded in a swamp hex would surely benefit from bountiful hunting and Ample edible vegetation; Citizens would also draw inspiration from the region's prismatic sunrises.

Kingdom Ability Boost Culture

Tapping a Swamp

BLACK

REGION


Prerequisites You are occupying a Swamp Hex and possess both a Hero Point and Black Devotion

Action Cost 1 Hero Point


You channel magical energy from the swampy terrain manifesting as a black aura that is directed into one of three effects.


The swamp manifests the effect at the end of the actions needed for the desire effect.

  • You recover an expended spell slot

  • Reduce any two degrees of a condition you are afflicted with

  • Target a creature with your malicious will they make a constitution save against your class DC on a failure, they are sickened 1; on a critical failure, they are sickened 2

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