Thursday, March 30, 2023

Know Your Conditions

 Source Core Rulebook pg. 618 4.0

While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.

Conditions are persistent. Whenever you’re affected by a condition, its effects last until the condition’s stated duration ends, the condition is removed, or terms dictated in the condition itself cause it to end.


Condition Groups

Source Core Rulebook pg. 619 4.0

Some conditions exist relative to one another or share a similar theme. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact.


Attitudes

Friendly, Helpful, Hostile, Indifferent, Unfriendly

Death and Dying

Doomed, Dying, Unconscious, Wounded

Degrees of Detection

Hidden, Observed, Undetected, Unnoticed

Lowered Abilities

Clumsy, Drained, Enfeebled, Stupefied

Intimidation

Frightened

You’re gripped by fear and struggle to control your nerves.

Fleeing

You're forced to run away due to fear or some other compulsion.

Senses

Blinded, Concealed, Dazzled, Deafened, Invisible

Condition Values

Some conditions have a numerical value, called a condition value, indicated by a numeral following the condition. This value conveys the severity of a condition, and such conditions often give you a bonus or penalty equal to their value. These values can often be reduced by skills, spells, or simply waiting. If a condition value is ever reduced to 0, the condition ends.

Overriding Conditions

Some conditions override others. This is always specified in the entry for the overriding condition. When this happens, all effects of the overridden condition are suppressed until the overriding condition ends. The overridden condition’s duration continues to elapse, and it might run out while suppressed.


No comments:

Post a Comment

A Life More Synthetic; Internal Respirator

  Adapted from Starfinder 2e Playtest , and Android- Archives of Nethys I don’t like the idea of the Internal Respirator feat of android ch...