Source Core Rulebook pg. 618 4.0
While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.
Conditions are persistent. Whenever you’re affected by a condition, its effects last until the condition’s stated duration ends, the condition is removed, or terms dictated in the condition itself cause it to end.
Condition Groups
Source Core Rulebook pg. 619 4.0
Some conditions exist relative to one another or share a similar theme. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact.
Attitudes
Friendly, Helpful, Hostile, Indifferent, Unfriendly
Death and Dying
Doomed, Dying, Unconscious, Wounded
Degrees of Detection
Hidden, Observed, Undetected, Unnoticed
Lowered Abilities
Clumsy, Drained, Enfeebled, Stupefied
Intimidation
Frightened
You’re gripped by fear and struggle to control your nerves.
Fleeing
You're forced to run away due to fear or some other compulsion.
Senses
Blinded, Concealed, Dazzled, Deafened, Invisible
Condition Values
Some conditions have a numerical value, called a condition value, indicated by a numeral following the condition. This value conveys the severity of a condition, and such conditions often give you a bonus or penalty equal to their value. These values can often be reduced by skills, spells, or simply waiting. If a condition value is ever reduced to 0, the condition ends.
Overriding Conditions
Some conditions override others. This is always specified in the entry for the overriding condition. When this happens, all effects of the overridden condition are suppressed until the overriding condition ends. The overridden condition’s duration continues to elapse, and it might run out while suppressed.
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