These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs’ predilection for livestock and humanoid flesh ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers.
Common Ankrav, Ankrav 3
Source Bestiary pg. 22
Ankhravs are immense, burrowing, and insectile predators, considered by inhabitants of the rural areas of the world to be an all-too-common plague.
Perception +7; darkvision, tremorsense (imprecise) 60 feet
Languages Undercommon
Skills Acrobatics +6, Athletics +11, Stealth +8
Str +4, Dex +1, Con +3, Int –4, Wis +0, Cha –2
AC 20; Fort +12, Ref +8, Will +7
HP 40
Speed Speed 25 feet, burrow 20 feet
Melee [one-action] mandibles +13 (acid), Damage 1d8+4 piercing plus 1d6 acid
Ranged [one-action] acid spit +10 (acid, range 30 feet), Damage 3d6 acid
Armor-Rending Bite [two-actions] The ankhrav makes a mandibles Strike; if the Strike hits, the target’s armor takes the damage and the acid damage bypasses the armor’s Hardness.
Spray Acid [two-actions] (acid) Frequency once per hour; Effect The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20 basic Reflex save).
Harvesting Ankrav
Ankrav are hunted by some for their sweet an savory meat, Chitenous plates and rending Mandibles; these pieces are frequently crafted into armor and piercing weapons.
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