Thursday, May 11, 2023

Marching From Golarion; Bodyguard

 

Good bodyguards are hard to find, mainly because they don’t live long.

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's own guards but with special directives to safeguard their patrons.

Recall Knowledge - Humanoid (Society): DC 15

Unspecific Lore: DC 13

Specific Lore: DC 10

Bodyguard, Mercenary 1

 


Source Gamemastery Guide pg. 226


Perception +8; 


Languages Common


Skills Athletics +7, Intimidation +6, Society +2

Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0

Items greatclub, sap, studded leather armor


AC AC 16; Fort +8, Ref +7, Will +4


HP 25

Speed  25 feet,


Melee  greatclub +7 [+2/-3] (backswing, shove), Damage 1d10+4 bludgeoning

Melee  sap +7 [+3/-1] (agile, nonlethal), Damage 1d6+4 bludgeoning

Bodyguard's Defense  The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn.



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