Thursday, May 4, 2023

Marching From Golarion; Harbormaster

 


Three flows are important to any port: the seaward and coastal flows, marked by the rise and fall of the tides, and the trade flow. A harbormaster is expected to know the former two reflexively and encourage the latter while knowing jurisdictional rules of law. Often old hands of the sea, harbormasters find themselves anchored to a port by commitment, conflict, or reputation.


Recall Knowledge - Humanoid (Society): DC 18

Unspecific Lore: DC 16

Specific Lore: DC 13

Harbormaster, Magistrate 3

 

White

Blue

Medium

Humanoid


Source Gamemastery Guide pg. 225


Perception +6; 


Languages Common

Skills Acrobatics +9, Athletics +9, Diplomacy +5, Fishing Lore +8, Intimidation +5, Sailing Lore +10

Str +4, Dex +2, Con +2, Int +2, Wis +1, Cha +0

Steady Balance Whenever the harbormaster rolls a success on a check to Balance, they get a critical success instead. They're not flat-footed while Balancing on narrow surfaces and uneven ground. They can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.

Items fishing tackle, hatchet (2), ledger, manacles, spyglass



AC 17; Fort +8, Ref +9, Will +8


HP 46

Speed  25 feet,


Melee  hatchet +13 [+9/+5] (agile, sweep), Damage 1d6+7 slashing

Ranged  hatchet +11 [+7/+3] (agile, sweep, thrown 10 feet), Damage 1d6+7 slashing

Experienced Hand The harbormaster has endured their share of adverse conditions at sea. Any creature that's in adverse weather or aboard a vessel on rough water is flat-footed to the harbormaster.



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