Thursday, May 4, 2023

Marching From Golarion; Judges

 These magistrates have the final say on the intent and spirit of the law. Properly exercised, the duty of a judge is the strict adherence to the law regardless of station, with minimal sentimentality toward rationalization and justification of why the law was broken. Yet expectations and practice are not always the same thing. For every unbiased justice, there is one who is zealously confident in their own agenda. In a court case or other legal proceeding, the judge is a 6th-level challenge.

Recall Knowledge - Humanoid (Society): DC 13

Unspecific Lore: DC 11

Specific Lore: DC 8

SourcePerception 

Languages Common

Skills AC 13; Fort +5, Ref +1, Will +14

HP 9

Speed 25 feet



Judge, Magistrate -1

 


Source Gamemastery Guide pg. 224


Perception +8; (15 to Sense Motive)

Languages Common

Skills Deception +8, Diplomacy +12, Intimidation +12, Legal Lore +16, Society +14

Str +0, Dex -1, Con +1, Int +4, Wis +4, Cha +2

Group Impression When the judge Makes an Impression, they can compare their Diplomacy check result to the Will DCs of up to four targets instead of one.

Items books (laws and rhetoric; worth 3 gp), gavel, judge's robes


AC 13; Fort +5, Ref +1, Will +14


HP 9

Speed  25 feet,


Melee  gavel +4 [-1/-6], Damage 1d4 bludgeoning

Melee  fist +4 [+0/-4] (agile, nonlethal), Damage 1d4 bludgeoning

Ranged  gavel +3 [-2/-7] (thrown 10 feet), Damage 1d4 bludgeoning



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