These magistrates have the final say on the intent and spirit of the law. Properly exercised, the duty of a judge is the strict adherence to the law regardless of station, with minimal sentimentality toward rationalization and justification of why the law was broken. Yet expectations and practice are not always the same thing. For every unbiased justice, there is one who is zealously confident in their own agenda. In a court case or other legal proceeding, the judge is a 6th-level challenge.
Recall Knowledge - Humanoid (Society): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8
SourcePerception
Languages Common
Skills AC 13; Fort +5, Ref +1, Will +14
HP 9
Speed 25 feet
Judge, Magistrate -1
Source Gamemastery Guide pg. 224
Perception +8; (15 to Sense Motive)
Languages Common
Skills Deception +8, Diplomacy +12, Intimidation +12, Legal Lore +16, Society +14
Str +0, Dex -1, Con +1, Int +4, Wis +4, Cha +2
Group Impression When the judge Makes an Impression, they can compare their Diplomacy check result to the Will DCs of up to four targets instead of one.
Items books (laws and rhetoric; worth 3 gp), gavel, judge's robes
AC 13; Fort +5, Ref +1, Will +14
HP 9
Speed 25 feet,
Melee gavel +4 [-1/-6], Damage 1d4 bludgeoning
Melee fist +4 [+0/-4] (agile, nonlethal), Damage 1d4 bludgeoning
Ranged gavel +3 [-2/-7] (thrown 10 feet), Damage 1d4 bludgeoning
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