Saturday, May 6, 2023

Marching From Golarion; Merchant

 Small settlements can typically support one or two generalist merchants, and larger cities house multiple specialists—experts in one type of product. Merchants can be found anywhere: vendors hustling in the public square, shopkeepers running small storefronts, traveling salespeople in carriages or caravans, or wealthy tycoons running entire organizations devoted to commerce. For encounters involving negotiation or mercantile skill, a merchant is a 4th—level challenge. A merchant might have an additional Lore skill about a specific category of item (such as jewelry or magic weapons), with a total skill bonus 2 higher than Mercantile Lore.

Recall Knowledge - Humanoid (Society): DC 13

Unspecific Lore: DC 11

Specific Lore: DC 8

Merchant, Tradesperson -1

 


Source Gamemastery Guide pg. 244


Perception +6; 


Languages Common


Skills Deception +10, Diplomacy +12, Mercantile Lore +10, Performance +8, Society +8

Str +2, Dex +0, Con -1, Int +2, Wis +2, Cha +4

Appraising Eye The merchant can use Mercantile Lore to Recall Knowledge about items, including determining their value. They can also attempt to Identify Magic using Mercantile Lore and can do so without first knowing whether the item is magical.

Items crossbow (10 bolts), padded armor


AC 13; Fort +1, Ref +2, Will +10


HP 7


Speed  25 feet,


Melee  fist +4 [+0/-4] (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning

Ranged  crossbow +4 [-1/-6] (range increment 120 feet, reload 1), Damage 1d8 piercing



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