Envied by many and detested by still others, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. Day-to-day life for a noble is often a mixture of business and leisure, and to an onlooker, such a lifestyle can appear to be nothing more than a string of meals, parties, and game halls. However, despite what some might believe, life as a noble is often quite dangerous and requires far more intellect than it would appear—along with a healthy dose of suspicion.
Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13
Noble
Creature 3
N Medium Human Humanoid
Source Gamemastery Guide pg. 206
Perception +11
Languages Common
Skills AC HP 45
Speed 25 feet
Noble, Courtier 3
Source Gamemastery Guide pg. 206
Perception +11;
Languages Common
Skills Deception +10, Diplomacy +10, Gambling Lore +8, Intimidation +9
Str +2, Dex +3, Con +1, Int +1, Wis +2, Cha +4
Lip Reader After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar, with the effects of the Read Lips feat.
Items fashionable fine clothes, loaded dice, rapier, signet ring, silver flask
AC 18; Fort +6, Ref +10, Will +11
HP 45
Speed 25 feet,
Melee rapier +12 [+7/+2] (deadly 1d8, disarm, finesse), Damage 1d6+5 piercing
Melee fist +12 [+8/+4] (agile, finesse, nonlethal), Damage 1d4+5 bludgeoning
Noble's Ruse Frequency once per round; Effect The noble Feints. On a success, the noble Strikes the target.
Sneak Attack The noble deals an extra 1d6 precision damage to flat-footed creatures.
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