Every palace has its gatekeepers. Often the younger offspring of minor nobility or those from long lines of trusted staff, the palace guards defend the royal family and their inner stronghold. Their days consist of guarding doorways, escorting nobles to various locations, and keeping those in their charge as safe as possible. The statistics below are for the lowest rank-and-file member of a small nation's palace guards; they also work well for elite guards of a lesser noble.
Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14
Palace Guard, Courtier 4
Source Gamemastery Guide pg. 206
Perception +15;
Languages Common
Skills Athletics +12, Diplomacy +10, Intimidation +8
Str +4, Dex +2, Con +3, Int +0, Wis +4, Cha +2
Items chain mail with palace insignia, halberd, simple manacles
AC 22; Fort +13, Ref +8, Will +10
HP 60
Attack of Opportunity
Speed 25 feet,
Melee halberd +14 [+9/+4] (reach, versatile S), Damage 1d10+7 piercing
Melee fist +12 [+8/+4] (agile, nonlethal), Damage 1d4+7 bludgeoning
Royal Defender Ever loyal, the palace guard gains a +2 circumstance bonus to attack rolls when defending their liege.
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