Ledgers, marks, positive and negative flows, levies, and allotments are a tax collector's daily bread. Where coin is gained, from whom it is collected, and to whom is it disbursed are their main concerns; the collector is unconcerned with whether the taxed can afford it or take a loan to make up for any shortfall. However, tax collectors aren't immune to corruption: arrangements can be made, deals discussed, documents altered, or coins misappropriated. When dealing with matters of taxes and finance, the tax collector is a 3rd-level challenge.
Recall Knowledge - Humanoid (Society): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8
Tax Collector, Magistrate -1
Source Gamemastery Guide pg. 224
Perception +6; (DC 19 against Stealing)
Languages Common
Skills Deception +8, Diplomacy +8, Intimidation +8, Legal Lore +11, Mercantile Lore +13, Society +11, Thievery +6
Str +0, Dex +1, Con +0, Int +4, Wis +2, Cha +3
Items collection of expired documents with intact seals, crossbow (10 bolts), dagger, merchant's scale, padded armor, tax documents in scroll case
AC 14; Fort +2, Ref +3, Will +9
HP 8
Speed 25 feet,
Melee dagger +5 [+1/-3] (agile, versatile S), Damage 1d4 piercing
Ranged crossbow +5 [+0/-5] (range increment 120 feet, reload 1), Damage 1d8 piercing
Glittering Distraction (emotion, mental) The tax collector Strides. At any point during this movement, they can Interact to hurl coins. If there are commoners about, this typically causes a scene. Crowds are usually difficult terrain and have other effects.
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