Thursday, May 11, 2023

Marching From Golarion; Bounty Hunter

 

“Once they’ve marked you,” Starke said, “the world is made of glass.”

Bounty hunters are constantly on the move, whether within city walls or the wilderness, trailing their fugitive quarries for capture… or disposal. Often relying on stealth or deception as much as martial skill, bounty hunters employ a vast array of talents to accomplish their goals, not to mention to collect the following hefty payout.

Recall Knowledge - Humanoid (Society): DC 19

Unspecific Lore: DC 17

Specific Lore: DC 14

Bounty Hunter, Mercenary 4

 

White

Black

Medium

Humanoid


Source Gamemastery Guide pg. 227



Perception
+14; 


Languages Common


Skills Athletics +9, Deception +10, Diplomacy +8, Intimidation +8, Stealth +12, Survival +10

Str +3, Dex +4, Con +1, Int +0, Wis +4, Cha +1

Items crossbow (10 bolts), falchion, simple manacles, studded leather armor


AC 21; Fort +9, Ref +12, Will +12


HP 60

Speed  25 feet,


Melee  falchion +13 [+8/+3] (forceful, sweep), Damage 1d10+6 slashing

Ranged  crossbow +14 [+9/+4] (range increment 120 feet, reload 1), Damage 1d10+5 piercing

Hunt Prey  (concentrate) The bounty hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The bounty hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the bounty hunter uses Hunt Prey again.

Precision Edge The first time the bounty hunter hits their hunted prey in a round, they deal an additional 1d8 precision damage.

Running Reload  The bounty hunter Stride, Steps, or Sneaks, and then Interacts to reload.



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