“Once they’ve marked you,” Starke said, “the world is made of glass.” |
Bounty hunters are constantly on the move, whether within city walls or the wilderness, trailing their fugitive quarries for capture… or disposal. Often relying on stealth or deception as much as martial skill, bounty hunters employ a vast array of talents to accomplish their goals, not to mention to collect the following hefty payout.
Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14
Bounty Hunter, Mercenary 4
Source Gamemastery Guide pg. 227
Perception +14;
Languages Common
Skills Athletics +9, Deception +10, Diplomacy +8, Intimidation +8, Stealth +12, Survival +10
Str +3, Dex +4, Con +1, Int +0, Wis +4, Cha +1
Items crossbow (10 bolts), falchion, simple manacles, studded leather armor
AC 21; Fort +9, Ref +12, Will +12
HP 60
Speed 25 feet,
Melee falchion +13 [+8/+3] (forceful, sweep), Damage 1d10+6 slashing
Ranged crossbow +14 [+9/+4] (range increment 120 feet, reload 1), Damage 1d10+5 piercing
Hunt Prey (concentrate) The bounty hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The bounty hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the bounty hunter uses Hunt Prey again.
Precision Edge The first time the bounty hunter hits their hunted prey in a round, they deal an additional 1d8 precision damage.
Running Reload The bounty hunter Stride, Steps, or Sneaks, and then Interacts to reload.
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