Adapted from Vesk - Starfinder Wiki and Lizardfolk Ancestry- Archives of Nethys
To stand before a Vesk is to stand before the inevitability of war itself. We are not merely soldiers; we are the waking instruments of a prophecy older than the stars. While the soft-skinned races of the Commission squabble over trade routes and treaties, we sharpen our claws on the whetstones of the Outer Sphere, guarding the slumbering cryo-pyramids of the Scale Hegemony. We do not fear the Rift; we discipline it. Every scar on our scales is a lesson etched in pain, every dent in our armor a testament to a duty that transcends the petty morality of the Inner Sphere. We are the iron fist of the Frog-Mages, and when the galaxy finally breaks, we will be the ones to forge it anew.
The Awakened Vanguard
The Vesk are the active martial arm of the Scale Hegemony. While billions of our kin sleep in the colossal cryo-pyramids of the Outer Sphere, those of us who walk the waking world are the vanguard. We secure resources, establish fortified garrisons, and relentlessly drill for the "Great Awakening" foretold by the Frog-Mages. We view the Free Worlds Union not just as enemies, but as children playing with fire who must be disciplined before they burn the house down.
The Code of the Iron Scale
Honor is not a vague concept to a Vesk; it is a physics engine. The Yom (the self) and Dei (the duty) are the binary stars of our existence. We settle disputes through ritual combat, not endless bureaucracy. In the lawless Frontier, a Vesk’s word is backed by the promise of immediate, lethal violence against oath-breakers. Even the most cutthroat scavenger respects a Vesk trade agreement, because the penalty for breach is never a fine—it is a duel.
Rift-Breakers
Where others flee the Maelstrom, we hold the line. Vesk physiology is naturally resilient, but our true defense against the Rift-Taint is our unyielding will. We channel mana not through delicate spells, but through "Kinetic Mantras"—martial forms that use the body as a grounding rod for chaotic energies. We despise the corruption of the Rift, viewing it as a disorderly stain on the galaxy that must be scrubbed clean with plasma and fury.
Vesk Ancestry
Hit Points: 10
Size: Medium
Speed: 20 feet
Ability Boosts: Constitution, Strength, Free; Ability Flaw: Wisdom.
Languages: Common, Vesk, and one regional language of your choice
Additional languages equal to your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent on your home world).
Vesk Traits: Low-Light Vision,
Vesk Heritages
Plated Vesk: Your ancestors were the hardiest specimens of vesk, having traveled far and wide while enduring hostile environments.
Ancestry Feats
1st Level
Vesk Weapon Familiarity: You're trained with all doshkos.
Example Quirks / Beliefs
"I do not 'repair' my armor; I let the battle-damage tell the story of the campaign."
"The Frog-Mages see the path; I simply clear the debris from it."
"Never trust a creature that cannot look you in the eye while holding a weapon."
"My tail twitches before the Rift-storm hits. It is the only warning you will get."
The Vesk are the Starfall Galaxy's answer to chaos: a wall of scales and discipline that stands between civilization and the entropy of the Rift, ensuring that when the Hegemony rises, order will prevail.

Comments
Post a Comment