Thursday, October 26, 2023

Putting Magic Flavor on the Table; Animated Wall

 Esteemed masters of transmutation turn their talents to protect themselves and their valuables. Animated walls are magical constructs created by powerful wizards. They are often used to guard secret chambers or to trap intruders. Sometimes these walls retain the sigils or runes of the ritual that awoke them. Some are indistinguishable until they move.

Once the wall is enchanted upto 45 square feet of contiguous structural material becomes animated and can move free of the rest. Any structural material can be animated as long as it is connected to the enchanted section by the same material.

Some clever transmutanists use Animated walls to form “built-in” furniture when they are not on duty. Damage done to the animated wall remains visible as it phases through connected material, Cracks and holes slide along the surface, revealing the placement of the Animated section.


Recall Knowledge - Construct (Arcana): DC 27

Unspecific Lore: DC 25

Specific Lore: DC 23


Animated Wall    Construct 10

Huge

White

Construct

Magic


Perception
+19; darkvision 60 ft., tremorsense 60 ft.

Languages Common

Skills Athletics +25, 

Str +7, Dex +3, Con +8, Int -2, Wis +5, Cha -1

AC 30; Fort +24, Ref +0, Will +14

HP 223

Immunities charmed, fear, paralysis, poisoned

Resistances bludgeoning, piercing, and slashing from nonmagical weapons


Speed 10 feet, material phasing

Material Phasing (single action): The awakened mass of structural material shifts to another area of the structure so long as it is still contiguous to the enchanted section of the structure.

Melee  Slam +21 (grab), Damage 2d12+13 Bludgeoning

Constrict (reaction): When Hit by a melee attack, the animated wall can reshape to constrict the attacker. The attacker must succeed on a DC 28 Athletics check or be grabbed. A grabbed creature is restrained and takes 2d10+7 bludgeoning damage each round until the grapple ends.



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