Esteemed masters of transmutation turn their talents to protect themselves and their valuables. Animated walls are magical constructs created by powerful wizards. They are often used to guard secret chambers or to trap intruders. Sometimes these walls retain the sigils or runes of the ritual that awoke them. Some are indistinguishable until they move.
Once the wall is enchanted upto 45 square feet of contiguous structural material becomes animated and can move free of the rest. Any structural material can be animated as long as it is connected to the enchanted section by the same material.
Some clever transmutanists use Animated walls to form “built-in” furniture when they are not on duty. Damage done to the animated wall remains visible as it phases through connected material, Cracks and holes slide along the surface, revealing the placement of the Animated section.
Recall Knowledge - Construct (Arcana): DC 27
Unspecific Lore: DC 25
Specific Lore: DC 23
Animated Wall Construct 10
Perception +19; darkvision 60 ft., tremorsense 60 ft.
Languages Common
Skills Athletics +25,
Str +7, Dex +3, Con +8, Int -2, Wis +5, Cha -1
AC 30; Fort +24, Ref +0, Will +14
HP 223
Immunities charmed, fear, paralysis, poisoned
Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Speed 10 feet, material phasing
Material Phasing (single action): The awakened mass of structural material shifts to another area of the structure so long as it is still contiguous to the enchanted section of the structure.
Melee Slam +21 (grab), Damage 2d12+13 Bludgeoning
Constrict (reaction): When Hit by a melee attack, the animated wall can reshape to constrict the attacker. The attacker must succeed on a DC 28 Athletics check or be grabbed. A grabbed creature is restrained and takes 2d10+7 bludgeoning damage each round until the grapple ends.
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