Adapted from Mental Manipulation Superpower Wiki
Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.
Mental Manipulation
The power to manipulate the minds and mental functions of oneself or others. Sub-power of Telepathy and Immaterial Manipulation.
Capabilities
The user can manipulate the mind, the mechanism of proceeding information and set of immaterial facilities that are linked to it. They can create, control, customise, negate and otherwise fashion parts and functions of mind as perception, desires, thoughts, beliefs, memories, emotions, attention, personality, behaviour, psychologic and intelligence in variety of ways. Beneficially, this ability can be used to unlock one's inner potential, bestow talents and skills, improve mental capacity. Destructively, this power may shatter minds, grant diversity of mental disorders and take over others. Either way, users possess outstanding power that make them force to be reckoned with.
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