Adapted from Mental Manipulation Superpower Wiki
Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.
Mental Manipulation
The power to manipulate the minds and mental functions of oneself or others. Sub-power of Telepathy and Immaterial Manipulation.
Also Called
Mentokinesis
Higher Cognitive Manipulation
Mental/Mind/Telepathic Alteration
Mind Manipulation
Myalokinesis
Mensokinesis
Mentemikinesis
Capabilities
The user can manipulate the mind, the mechanism of proceeding information and set of immaterial facilities that are linked to it. They can create, control, customise, negate and otherwise fashion parts and functions of mind as perception, desires, thoughts, beliefs, memories, emotions, attention, personality, behaviour, psychologic and intelligence in variety of ways. Beneficially, this ability can be used to unlock one's inner potential, bestow talents and skills, improve mental capacity. Destructively, this power may shatter minds, grant diversity of mental disorders and take over others. Either way, users possess outstanding power that make them force to be reckoned with.
Application
Basic
Mental Augmentation
Enhance one's mental capabilities at will.
Mindshifting
Has direct and total control over their mental structure, being able to manipulate at will their own emotions, sensations, perceptions, consciousness, memories, personality and everything connected to their brain and mind granting highly advanced capabilities.
Mind Control
Can control the minds of others, including their thoughts, perceptions, memories, emotions and personality. Depending on the user's skill and power, this can range from a trance-like state very similar to hypnosis, to the target being completely subject to the user's control.
Condition
Peak Human/Enhanced/Supernatural/Absolute Mind
Can reach its zenith mentally and even develop it to higher levels. In this way, the user can achieve mental success that no one has achieved before and achieve results that are considered impossible by others.
Manipulations
Anima Manipulation
Can manipulate animas, or the inner personality.
Addiction Manipulation
Can create, shape and manipulate addiction.
ASMR Manipulation
Can manipulate ASMR, "autonomous sensory meridian response”.
Attention Manipulation
Can manipulate the attention of oneself and/or others.
Behavior Manipulation
Can manipulate the behavior, the range of actions and mannerisms of oneself and/or others.
Belief Manipulation
Can manipulate the beliefs of oneself and/or others.
Comprehension Manipulation
Can create, shape and manipulate the boundary between the known and unknown.
Comfort Manipulation
Can sense and manipulate the comfort of oneself or others.
Confidence Manipulation
Can sense and manipulate the confidence of oneself or others.
Confusion Manipulation
Can sense and manipulate the confusion of themselves and other creatures,
Consciousness State Manipulation
Can manipulate, modify and control states of consciousness onto other people.
Dream Manipulation
Can sense and manipulate the dreams of oneself or others.
Emotion Manipulation
Can sense and manipulate the emotions, including feelings, moods and their affects.
Headspace Manipulation
Can sense and manipulate headspace, altering the general state of mind.
Hypnosis Manipulation
Can manipulate hypnosis, manipulating its effect on the subconscious mind of others.
Lie Manipulation
Can manipulate or induce lies forcing others to cover up the truth.
Intelligence Manipulation
Can manipulate intelligence, one's capacity for logic, abstract thought, etc.
Instinct Manipulation
Can manipulate instincts, the inherent inclination of a living organism towards a particular complex behavior.
Fun Manipulation
Can manipulate the concept of fun itself and thus affect the enjoyment people are having in particular situations.
Imagination Manipulation
Can sense and manipulate the imagination, of themselves and other creatures.
Labor Manipulation
Can manipulate the labor and work of others.
Madness Manipulation
Can sense and manipulate insanity/madness.
Memory Manipulation
can create, shape and manipulate all memories/forms of memory, including muscle, cellular, genetic, dream, abstract/conceptual, elemental, inanimate, phenomena, etc.
Meme Manipulation
Can create, shape, and manipulate memes, ideas, behaviors, or styles that spread by means of imitation from person to person within a culture.
Perception Manipulation
Can manipulate perception, which is the brain's processing of sensory information to organize and interpret it.
Personality Manipulation
To partially/completely change the personality.
Psyche Manipulation
Can manipulate ego, id, superego and related things.
Inspiration Manipulation
Can manipulate the inspiration of others or themselves.
Selection Manipulation
Can manipulate selections, or final choices, what others decide to do or pick.
Sexuality Manipulation
Can manipulate sexuality of themselves and other creatures.
Social Interplay Manipulation
Can manipulate how social they or others are when they interact with other people.
Social Phenomena Manipulation
Can manipulate the behavior and/or trends that are done socially or affect society as a whole.
Subconscious Manipulation
Can manipulate everything hidden inside their or others subconscious.
Thought Manipulation
Can control the thoughts of others; they can make others think what they want.
Truth Manipulation
Can manipulate or induce truths, forcing others to confess.
Willpower Manipulation
Can sense and manipulate the willpower of themselves, people, animals, and other creatures.
Techniques
Mental Attacks
Can release/use mental powers in combat to various attacks/effects.
Mental Barrier Destruction
Can sense and destroy/remove the psychic barriers in the minds of others placed.
Mental Breakdown
To cause psychological breakdowns and mental collapse.
Mental Defense
Can release/use mental powers to defend oneself.
Mental Disorder Manipulation
Can induce, remove, and manipulate mental disorders.
Mental Entity Physiology
Turn oneself into mental energy.
Mental Healing
Can heal mental illnesses, disorders and other forms of mental trauma.
Mental Inducement
Can cause the target's mind/brain to convert into a desired state.
Mental Projection
Can project their thoughts, consciousness, and emotions or that of others into reality, either as images/illusions or fully materialized creations.
Mental Infection
Infect others with propagating mental effects.
Mental Mimicry
To mimic aspects from the minds of others.
Mental Nullification
Can suppress/negate anything that is part of the mind.
Mental Release
To release/remove mental attributes.
Mental Reset
Can reset the mind of a target, reverting their knowledge, memories, experiences, behaviors etc.
Mental Restoration
Can restore and return lost mental functions (memories, sanity, free will, etc.) to those who have lost them.
Mental Scramble
Can scramble the mind of other people, creating several different effects.
Mind Absorption
To absorb someone's mind.
Mind Creation
Can create minds, including consciousness, perception, thinking, judgment, language and memory.
Mind Imprisonment
To imprison the users in their minds.
Mind Link
Link minds with other living being, sharing thoughts, memories, emotions or feelings.
Mind Summoning
To summon anything from the mind.
Mind Walking
Can enter the minds of others, where they can see all the thoughts, memories and emotions of that person.
No comments:
Post a Comment