Adapted from Enhanced Dexterity Superpower Wiki
Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.
Enhanced Dexterity
The power to control one’s limbs, muscles, and body beyond normal limits. Sub-power of Enhanced Condition.
Also Called
Advanced/Augmented/Heightened/Increased/Inhuman Dexterity
Enhanced Coordination/Hand-To-Eye Coordination
Near/Nigh/Semi-Supernatural Dexterity
Capabilities
The user can control their movements and muscles more precisely than those at the peak of their species, making them unable to be clumsy or fumbling. They can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly without ever tripping or wobbling. The user can even move their finger or toes effortlessly, with tendon strain no longer being a problem.
Users can only fall over when physically uprooted or pushed, though most times the user can land on their feet. Practiced users can stand up right on even the most unstable surfaces, such as a moving vehicle, a collapsing building, or an earthquake. They also are able to regain balance or bounce back to their feet quickly and perform feats such as shooting a gun, throwing a knife, or fighting at seemingly impossible angles and positions.
Applications
Enhanced Accuracy
The ability to achieve incredible accuracy on distant targets.
Limitations
Still can run a risk of injury in joints if too much is done.
Users may still be able to fall over if not careful.
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