Thursday, March 14, 2024

Everything a Spider Can; Wallcrawling

 Adapted from Wallcrawling- Superpower Wiki

Lately, I have been exploring various realms of genre fiction and wondering if there was a way to crash them together in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability do describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.

Wallcrawling

he power to fasten onto and climb vertical and horizontal surfaces without falling.

Capabilities

The user can scale walls and ceilings, no matter how rough or smooth they are. They do not deny gravity, but adhere to surfaces unaided using various ways. However in order to be considered true wall-crawling, the user must be able to maintain balance for long periods of time, compared to Wallrunning where the energy is only temporary.

Beings with superhuman strength or with super strong and dense claws could simply dig their fingers or claws into a surface, then propelling upward and digging in again, generating the effect of wall-crawling. In some cases, the user may simply be able to make use of any handholds they find, no matter how small, to wall crawl.

Alternatively, the user's body and skin could possess other adhesive properties in common with certain animal species, such as the suction pads of a frog. Those with Reptilian Physiology could have microscopic hair/bristle-like structures on their hands and feet like a gecko, a trait that is shared with those with Insect Physiology and Arachnid Physiology. The use of setae, as well as nanoscale fibers, can allow a user to access electrostatic attraction forces known as Van der Waals Force to interact with positive and negative molecular charges to effectively cling to an object or structure at a molecular level.

Mechanics

Wallcrawling is an application of the Movement Power and costs 1 PP per level


Limitations

Hand or footwear, such as shoes, socks, and gloves may nullify this ability.

May have to concentrate to remain on the surface.

May only be able to stick to certain surfaces.

May not work if the wall is completely smooth with no handholds.

May be dependent on the user's own center of gravity.

May not work on frictionless surfaces or frictionless induced objects.

May be vulnerable to Anti-Adhesion.

Devices

Armory Power Core- Van der Waals Adhesion Circuits +1 Device


Tech


A network of microscopic devices that allow the suit to adhere to surfaces without the use of magnets or other adhesives. The VDACs generate a weak electrical field that interacts with the atoms on the surface of the object, causing them to attract each other. This allows the suit to cling to surfaces with great force, even in zero gravity. The VDACs are also very energy efficient, making them a valuable asset for the Mark n  (Wallcraawlig)


No comments:

Post a Comment

A Life More Synthetic; Ancient Artisan Androids

  Adapted from Gamemastery Guide pg. 245, Starfinder 2e Playtest , and Android- Archives of Nethys Paizo has released their playtest for St...