Adapted from Starfinder 2e Playtest,
Vent Gas Feat 5
Frequency once per hour
You vent gas from sacs inside your body to propel you forward. The area you currently occupy, plus all squares in a 5-foot emanation, become filled with your vented gas. All creatures in the gas become concealed, and all creatures outside it become concealed to creatures within it. This gas disperses at the beginning of your next turn.
You gain a +10-foot circumstance bonus to all your Speeds. Then you either Stride or Fly. At the end of your turn, your gas reserves are depleted, and the bonus to your Speeds ends
Adventuring With Ventable Gas
Espionage Mission: The Barathu could be tasked with infiltrating an enemy base. Using Vent Gas for concealment and speed, they could slip past guards, gather intelligence, and escape before the gas dissipates.
Rescue Operation: A group is trapped in a hazardous environment. The Barathu's Vent Gas could provide temporary cover for a rescue team to enter and extract the trapped individuals. The speed boost also helps in a quick exit.
Environmental Hazard Navigation: An area is filled with a deadly gas or another environmental hazard. The Barathu could use their Vent Gas to create pockets of temporary safe zones, allowing a party to traverse the hazardous area or set up a temporary camp.
Distraction and Escape: During a heist or a chase, the Barathu can deploy Vent Gas to disorient pursuers and create confusion. This provides a window for the party to escape or gain a tactical advantage.

Comments
Post a Comment