In the Starfall Galaxy, where primordial Mana-currents flow like rivers of fire through nebulae and volatile Rift-zones erupt with raw energy, some individuals are born with an intrinsic connection to the essence of cosmic flame. These are the Ifrits, whose ancestral spark gives them a reputation for being passionate, if not capricious, embodying the destructive and creative power of the stars themselves.
Ifrits often form personal relationships with the concept of fire, feeling as though they embody it mentally, spiritually, and physically. Some Ifrits relate to fire's mutable energy, its illuminating properties (like a distant star), or its destructive nature (like a supernova).
Some Ifrits share a connection from birth to specific aspects of elemental cosmic fire, such as radiance, ash, or molten rock; this is known as an Ifrit lineage. Ifrits often have the same lineage as their parents, though sometimes Ifrits are born with lineages different from their families, or to parents without one. Lineages can appear in Ifrit children as a reflection of their birthplace—for example, Cindersoul Ifrits sometimes originate from areas prone to solar flares or volcanic worlds. They can also occur as a reflection of the Ifrit's cosmic ancestry, such as a Brightsoul Ifrit having a Stellar Aether-Dragon or a powerful Cosmic Wanderer as an ancestor. Lavasoul Ifrits are most often born the descendants of Magma-Scaled Aether-Dragons or other molten-themed elemental entities.
YOU MIGHT...
Relate your personal identity to cosmic flame and believe fire represents core aspects of your personality.
Always keep yourself moving and busy, traveling to new places or trying new things, for fear that slowing down may dim your inner fire.
Take great pride in your elemental lineage, especially if you believe you are related to mighty Aether-Dragons or powerful cosmic entities of flame.
OTHERS PROBABLY...
Look to you as an authority on fire Mana-magic or elemental cosmic forces.
Think of you as a never-ending well of passion and inspiration, with an inner spark that never dies.
Assume you must be hot-headed and reckless, acting before you think.
Physical Description
Just as their elemental origins can vary, so too can Ifrits' otherworldly appearances. Red, orange, and brass are all common skin colors, while others have charcoal-gray, ash-brown, or radiant white, yellow, or blue hues, often with a subtle shimmer of heat. Ifrit hair often falls in untamable coils of flame or glowing Mana that grow over the Ifrit's lifespan. Magma-Scaled Aether-Dragon descended Ifrits can have lizard-like scales, while those descended from powerful elemental entities may have huge, red horns curling up from their skulls.
Many Ifrits keep their skin uncovered and exposed to the air, favoring loose or breathable clothing made from light fabrics like silk and chiffon. Their styles often feature bright colors and bold patterns paired with metallic jewelry, reflecting the vibrant energies within them.
Society
Ifrits are typically born into societies built by others, where they comprise minority populations. Most Ifrits place a high value on their freedom. Though they might live within societies and cultures dominated by Humans, Vaelen, or Geodans, many carve out peaceful, productive, and fulfilling places for themselves. Because most Ifrits aren't bothered by high temperatures, many gravitate toward workplaces that get uncomfortably hot for other mortals, like starship engine rooms, forge worlds, or industrial sectors dealing with plasma.
Beliefs
Ifrits are fiercely independent, sometimes valuing their personal freedoms above those of others around them. Though frequently accused of lacking morals by their detractors, Ifrits who tend toward mischief are rarely motivated by malice. The most common alignments among Ifrits are lawful neutral and chaotic neutral, with the rest typically falling into true neutrality, neutral good, or neutral evil.
Ifrits are rarely inclined to venerate strict, organized faiths, typically resenting the strictures and rules. However, those who do most often worship deities or philosophies of fire, stars, or the sun, such as a Cosmic Wanderer who embodies solar flares, or one of the Elemental Lords of Cosmic Fire.
Popular Edicts: Embrace your passions, seek new experiences, burn away stagnation.
Popular Anathema: Allow your inner fire to be extinguished, become complacent, suppress your true nature.
Ifrit Mechanics
Ifrit Heritage
You descend from fire elementals, Magma-Scaled Aether-Dragons, or bear the mark of the cosmic Inner Spheres, and your features illustrate the influence that elemental cosmic fire has over you. You gain the ifrit trait, in addition to the traits from your ancestry. You gain resistance to fire equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less severe (incredible heat becomes extreme, extreme heat becomes severe, and so on). You can choose from ifrit feats and feats from your ancestry whenever you gain an ancestry feat.
Ifrit Lineages
Ifrits can select any of the following lineages at 1st level.
Brightsoul (Feat 1)
Ifrit, Lineage
The fire inside you asserts itself as beaming, radiant light. You gain light as a primal innate cantrip at will.
Cindersoul (Feat 1)
Ifrit, Lineage
The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid. You gain a +1 circumstance bonus to Fortitude saves against bleed and poison effects, and resistance 1 to acid damage.
Lavasoul (Feat 1)
Ifrit, Lineage
Your elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes. You gain a magma unarmed attack that deals 1d4 bludgeoning damage, has the agile, finesse, and unarmed traits, and is in the brawling weapon group. When you hit with this attack, the target takes 1 persistent fire damage.
Ifrit Ancestry Feats (1st Level)
The following feats are available to ifrit characters.
Cosmic Elemental Eyes (Feat 1)
Ardande, Ifrit, Oread, Sylph, Undine, Low-Light Vision
You can see in the darkness as easily as a cosmic elemental. You gain low-light vision. If your ancestry already has low-light vision, you gain darkvision instead.
Cosmic Elemental Lore (Feat 1)
Ardande, Ifrit, Oread, Sylph, Undine
You've devoted yourself to researching the secrets of the elemental cosmic planes and their influence. You become trained in Occultism and Cosmic Lore. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You also gain the Additional Lore general feat for Cosmic Elemental Lore.
Ember's Eyes (Feat 1)
Ifrit
Your eyes blaze with inner flame, granting you keen sight. You gain a +1 circumstance bonus to Perception checks to notice hidden objects or perceive creatures in dim light.
Elemental Weapon Familiarity (Feat 1)
Ardande, Ifrit, Oread, Sylph, Undine
You've trained with weapons used by your elemental ancestors. You are trained with the flame blade (a martial weapon that deals 1d6 fire damage, has the agile and finesse traits, and is in the sword group) and the plasma cannon (a martial weapon that deals 1d8 fire damage, has the blast (5ft.) and reload 1 traits, and is in the energy weapon group). For the purpose of determining your proficiency, these are simple weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in these weapons.
Inner Fire (Feat 1)
Ifrit
You can call the fire inside you into the palm of your hand. You gain produce flame as a primal innate cantrip at will.
Molten Wit (Feat 1)
Ifrit
Your elemental soul has sparked not just your body but also your mind. You gain a +1 circumstance bonus to Diplomacy checks to Coerce or Intimidate.
Sinister Appearance (Feat 1)
Ifrit
You possess horns, a tail, or red eyes, or could otherwise be mistaken for a Changeling or Hungerseed. You gain a +1 circumstance bonus to Intimidation checks.
Ifrit Ancestry Feats (5th Level)
Firesight (Feat 5)
Ifrit
You can see through the haze of flame. You ignore the concealed condition from smoke or fire.
Elemental Weapon Flourish (Feat 5)
Ardande, Ifrit, Oread, Sylph, Undine
Prerequisites: Elemental Weapon Familiarity
Whenever you critically hit using a flame blade, plasma cannon, or another elemental weapon in which you are trained, you apply the weapon's critical specialization effect.
Heatwave (Feat 5)
Ifrit
You harness the oncoming flames and twist them into a screen of heat and smoke, granting you concealment until the beginning of your next turn. You can use this once per encounter as a reaction when a fire spell or effect targets you.
Cosmic Resolve (Feat 5)
Ardande, Ifrit, Oread, Sylph, Undine
Once, elementals ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will. You gain a +1 circumstance bonus to Will saves against mental effects.
Ifrit Ancestry Feats (9th Level)
Charred Remains (Feat 9)
Fire, Ifrit, Metamagic
Your next fire spell leaves embers in its wake. The next time you Cast a Spell with the fire trait that deals damage, if it hits or affects a creature, that creature takes 1d4 persistent fire damage. This can only happen once per spell.
Efreeti Magic (Feat 9)
Ifrit
The magic of your efreeti ancestors (or powerful cosmic fire elementals) flows through you. You gain burning hands and flaming sphere as 2nd-rank innate primal spells. You can cast each of these spells once per day.
Miraculous Repair (Feat 9)
Arcane, Ardande, Concentrate, Ifrit, Oread, Sylph, Transmutation, Undine
Elemental scions can't grant magical wishes, but some echo of power lingers within you. As a 2-action activity, you can touch an adjacent object or construct. That object or construct regains 3d6 Hit Points. You can use this once per day.
Scorching Disarm (Feat 9)
Fire, Ifrit
You make a weapon unbearable to hold. As a 1-action activity, you can make a melee Strike. If you hit with a critical success, the target must drop one item they are holding (your choice). If they fail to do so, they take 2d6 fire damage.
Ifrit Ancestry Feats (13th Level)
Elemental Weapon Expertise (Feat 13)
Ardande, Ifrit, Oread, Sylph, Undine
Prerequisites: Elemental Weapon Familiarity
Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in flame blades, plasma cannons, and all elemental weapons in which you are trained.
Planar Sidestep (Feat 13)
Arcane, Ardande, Concentrate, Conjuration, Ifrit, Oread, Sylph, Undine
You shift your body briefly between elemental planes, reducing the damage from your foe's attack. As a reaction when you are the target of a Strike, you can gain resistance 5 to all damage from that Strike. You can use this once per encounter.
Radiant Burst (Feat 13)
Fire, Ifrit, Incapacitation, Light, Visual
Your skin glows with intensity. As a 2-action activity, you can unleash a burst of blinding light in a 15-foot emanation. Creatures in the emanation take 4d6 fire damage and are blinded for 1 round (basic Fortitude save). You can use this once per day.
Summon Fire Elemental (Feat 13)
Ifrit
You can summon an elemental ally. You gain summon elemental as a 5th-rank innate primal spell, but it can only be used to summon a fire elemental. You can cast this spell once per day.
Ifrit Ancestry Feats (17th Level)
Blazing Aura (Feat 17)
Concentrate, Evocation, Fire, Ifrit, Primal
You explode in flame. As a 2-action activity, you can create a 20-foot emanation of intense heat and flame around you. Creatures entering or starting their turn in the emanation take 6d6 fire damage. This lasts for 1 minute. You can use this once per day.
Here are a few adventure hooks tailored to appeal specifically to an Ifrit player character, leveraging their intrinsic connection to cosmic flame, their passionate nature, and their potential for both creation and destruction within the Starfall Galaxy.
Adventure Hooks for Ifrit Player Characters
1. The Dying Star-Forges of Solara
Hook: The ancient "Star-Forges" of Solara, a renowned industrial world that harnesses the raw energy of its sun to produce advanced Dei components and starship hulls, are inexplicably dimming. Their colossal Mana-reactors, once blazing with controlled fusion, are sputtering, threatening a catastrophic energy collapse that would cripple galactic manufacturing. The Ifrit PC, whose very essence resonates with cosmic flame, feels a chilling empathy for the dying forges – a sense of their own inner fire dimming. Investigations reveal not a technical malfunction, but a subtle, parasitic Void-Entity or a rogue A.I. Construct that is siphoning the thermal Mana from the reactors, converting it into cold, sterile void energy. A Geodan engineer, desperate to save their ancestral industry, or an Aphorite who detects a profound disruption in the energy flow, seeks the PC's unique connection to cosmic fire. The mission: venture into the superheated, unstable core of the Star-Forges, identify the parasite, and find a way to reignite the reactors, potentially requiring the Ifrit to use their own inner flame to restore the balance.
Ifrit Appeal: This hook directly challenges the Ifrit's core identity and their connection to cosmic fire. The dying forges would be a personal affront, compelling them to act. Their resistance to heat, their ability to manipulate fire, and their passionate drive to restore what is lost would be invaluable. It offers a chance to be a hero on a grand, industrial scale.
2. The Rogue Plasma-Beast of the Rift-Zone
Hook: A newly formed, highly volatile Rift-zone in the Frontier is not just causing temporal distortions, but is also spontaneously generating massive, aggressive "Plasma-Beasts" – creatures of pure, chaotic fire and energy. These beings are highly destructive, leaving trails of molten slag and superheated atmosphere in their wake, threatening nearby exploration vessels and nascent colonies. The Ifrit PC feels an unsettling connection to these creatures – a dangerous allure, as if they are seeing a wild, untamed version of their own elemental essence. They might even experience a faint, primal "Call" from the Rift-zone, urging them to unleash their own destructive potential. A Prismeni who senses the escalating chaos, or a Beastkin whose animal instincts are screaming in terror, seeks the PC's help. The mission: brave the chaotic Rift-zone, understand the nature of the Plasma-Beasts and the Rift-Entity creating them, and find a way to either contain their destructive rampage or to safely harness their raw power, a task that will test the Ifrit's control over their own inner fire.
Ifrit Appeal: This hook directly appeals to the Ifrit's passionate and potentially destructive nature. The chaotic Plasma-Beasts offer a thrilling challenge and a chance to explore a dangerous environment where their fire resistance and elemental abilities are paramount. The temptation to embrace the wild, untamed power of the Rift would be a significant internal conflict.
3. The Grand Cosmic Culinary Challenge
Hook: A renowned, galaxy-wide culinary competition, "The Cosmic Chef's Crucible," is being held aboard a luxurious mobile station orbiting a vibrant gas giant. The final challenge is to prepare a dish using only ingredients harvested from extreme cosmic environments – solar flares, volcanic moons, and even the chaotic energies of a contained Rift-rupture. The Ifrit PC, known for their love of daring and unique culinary experiences (as per the "Geniekin Cuisine" lore), is invited to participate. However, a rival chef, perhaps a jealous Grakken or a rigid Aphorite who despises unpredictable cooking, is sabotaging the competition, making the volatile ingredients even more dangerous and the cooking process a literal fire hazard. The mission: outwit the saboteur, master the art of cooking with raw cosmic energies, and create a dish that embodies the spirit of cosmic flame, proving the Ifrit's ingenuity and passion in a high-stakes, dramatic setting.
Ifrit Appeal: This hook leans into the Ifrit's cultural lore about "eating dangerous animals and plants" and their passion for artistry. It offers a fun, high-stakes scenario that is not combat-focused but still utilizes their elemental connection and quick thinking. The dramatic setting and the chance to showcase their unique talents would be highly appealing.
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