Adapted from Assurance- Archives of Nethys,
Assurance Feat 1
Through sheer mental discipline, a minor psycho-reactive feedback loop, or a finely tuned neural processor, you can bypass the unpredictable variables of chance. You can always rely on a baseline level of performance. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to receive instead a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).
Special You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.
Assured Adventure Hooks
These adventure hooks are designed to leverage the unique nature of the "Assurance" feat, turning a mechanical bonus into a key plot device within the Starfall Galaxy.
1. The Critical Calibration
The Hook: A rogue AI has seized control of a starship's primary systems, but it can only be overridden through a series of timed, exact manual inputs. Each override sequence must be performed perfectly on a different station. A normal character would have to risk a critical failure on a roll, which would trigger a devastating security protocol. The character with Assurance, however, can guarantee a successful outcome on a specific skill check (such as Engineering, Computers, or even Piloting), making them the only one capable of performing the override.
Why it Appeals to the PC: This hook turns the character's feat into a literal key to victory. They are the only one who can be trusted to complete the task without fail, making them the anchor of the mission. The other party members must handle the chaotic environment—defending against drones, fighting the AI's physical manifestations—while the PC performs their delicate, guaranteed-success task.
2. The Bio-Commune's Trial
The Hook: The Khi'Myr Bio-Commune has become aware of the PC's ability. A researcher from the commune believes the PC's "Assurance" is a nascent, involuntary form of their own collective consciousness—a way for an individual to tap into a universal, empathetic understanding of a task. The commune offers the party a lucrative contract: to test a series of their new bio-engineered devices, which require perfect, repeatable actions to calibrate. A single failure could cause a painful feedback loop. The PC is the only one who can safely perform these tests using their Assurance in a specific skill.
Why it Appeals to the PC: This adventure directly addresses the source of the feat, tying it to the biological and psychic themes of the Khi'Myr. The PC can explore the nature of their ability, but they must weigh the benefits of the commune's technology against the ethical implications of their research. It's an intellectual challenge that puts their unique talent at the center of a moral debate.
3. The Unflinching Interrogator
The Hook: A high-value prisoner has been captured, but they are immune to traditional interrogation techniques. They are masters of manipulating emotional responses, lying with such skill that they can even trick the most seasoned interrogator. However, a detective from a major city or a corporate security chief hires the party to use a specific type of interrogation that relies not on emotional tells, but on a series of precise, cold-logic questions and deductions. The PC, using their Assurance in a social skill like Deception or Intimidation, is the only one who can consistently ask the perfect question or maintain a flawless poker face, guaranteeing a successful check to chip away at the prisoner's lies.
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