Spend Your Loot on Medpatches


Medpatches are single-use sterile patches designed to be slapped onto a wound or area of concern (such as a clearly diseased or poisoned section of the body) with little skill required. You can only apply a medpatch to a creature within your reach and it's usually impossible to apply a medpatch to an unwilling target unless the target is paralyzed, petrified, or unconscious.


Medpatch    Gear 1+

Consumable

Healing

Tech

Source Player Core pg. 241

Usage Held in 1 Hand Bulk L

Activate [one-action] manipulate

Medpatches accelerate the body's natural healing. You regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.


Commercial Medpatch Item 1

Price 30 cinders

Hands 1Bulk L

The medpatch heals 1d6 Hit Points, and the bonus is +1.


Tactical Medpatch Item 5

Price 3 Yoms

Hands 1Bulk L

The medpatch heals 3d6+6 Hit Points, and the bonus is +1.


Advanced Medpatch Item 9

Price 15 Yoms

Hands 1Bulk L

The medpatch heals 5d6+12 Hit Points, and the bonus is +2.


Superior Medpatch  Item 13

Price 60 Yoms

Hands 1Bulk L

The medpatch heals 7d6+18 Hit Points, and the bonus is +2.


Elite Medpatch  Item 15

Price 130 Yoms

Hands 1Bulk L

The medpatch heals 8d6+21 Hit Points, and the bonus is +3.


Ultimate Medpatch  Item 19

Price 800 Yoms

Hands 1Bulk L

The medpatch heals 10d6+27 Hit Points, and the bonus is +4.



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