Watch Your Step; Anti-Gravity Pulse

 

Anti-Gravity Pulse    Hazard 0

Tech

Trap

Source GM Core pg. 104

Stealth DC 13

Description: A harmful pulse of anti-gravity is activated by a sensor that detects motion within 30 feet.

Disable DC 18 Computers (trained) to jam the motion detector’s signal or DC 16 Thievery (trained) to deactivate the motion detector

Gravity Pulse [reaction] (force) Trigger: A creature enters the sensor’s detection area; Effect The trap releases a gravity pulse, dealing 2d6+3 force damage to the triggering creature (DC 15 basic Reflex save). The area within 30 feet of the sensor then becomes zero gravity for 1 minute.

Reset: The trap resets after 15 minutes.

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