Mechanic
In the Starfall Galaxy, Mechanics are the architects of innovation, the masters of the intricate dance between technology and the strange energies that permeate the cosmos. They are not merely engineers but visionaries who coax impossible feats from their custom rigs and exocortices, blurring the lines between mundane machinery and wondrous, almost magical, devices. Whether they're salvaging ancient alien tech, reverse-engineering forgotten schematics, or crafting entirely new wonders, Starfall Mechanics are indispensable to any crew navigating the galaxy's myriad challenges.
Key Attribute: Intelligence – This remains paramount, representing their deep understanding of complex systems, both technological and, at times, quasi-magical.
During Combat Encounters: Starfall Mechanics utilize their exocortex to deploy advanced tactical units. This could involve a drone that phases in and out of reality, mines that generate localized temporal distortions, or a turret that fires concentrated beams of raw cosmic energy. They are always ready to recalibrate their gear to counter exotic threats or exploit environmental anomalies.
During Social Encounters: Their insights into the workings of the universe, both mechanical and metaphysical, often make them surprisingly insightful. They might analyze social structures like complex algorithms, or their drone might serve as an unexpected conversational partner, offering data-driven observations.
While Exploring: A Starfall Mechanic's exocortex is their ultimate exploration tool, capable of scanning for hidden energy signatures, deploying probes into dangerous environments, or even subtly manipulating local tech to bypass obstacles.
In Downtime: They are constantly tinkering, upgrading their equipment with salvaged alien components, deciphering ancient technological puzzles, or even attempting to "hack" the very fabric of reality through their custom rigs.
You Might:
Carry an array of strange, often glowing, devices that seem to defy conventional physics.
Possess an innate understanding of alien technology, even if they've never encountered it before.
Enjoy finding "cosmic loopholes" in technological systems.
Others Probably:
Are awed and slightly bewildered by the Mechanic's ability to make technology do things it shouldn't.
Assume the Mechanic has a solution for any technological problem, no matter how outlandish.
Are wary of the strange hums and energy fluctuations emanating from the Mechanic's gear.
Mechanic Mechanics
Key Attribute: Intelligence. At 1st level, your class gives you an attribute boost to Intelligence.
Hit Points: 8 plus your Constitution modifier You increase your maximum number of HP by this number at 1st level and every level thereafter
Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.
Perception: Expert in Perception
Saving Throws: Expert in Fortitude, Expert in Reflex, Trained in Will
Skills: Trained in Computers, Trained in Crafting; Trained in a number of additional skills equal to 2 plus your Intelligence modifier
Attacks: Trained in simple weapons, Trained in martial weapons, Trained in unarmed attacks
Defenses: Trained in light armor, Trained in Medium Armor, Trained in unarmored defense
Class DC: Trained in Mechanic class DC
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