A Collection of Manifestations; Spell Repertoire

 For a Witchwarper, magic is an ever-evolving toolkit drawn not just from a single world’s tradition but from the infinite libraries of what might be. Imagine a spellbook written on shifting probability—a repertoire that changes with every revelation, paradox, or brush with cosmic anomaly. Every Witchwarper assembles a personal catalog of spells, each one a “what if?” glimpsed or transcribed from a branch of the Spiral.

Spell Repertoire Class Feature

The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank spells of your choice and four cantrips of your choice as well as an additional spell and cantrip from your paradox. You choose these from the common spells from the tradition corresponding to your paradox. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank.


You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Witchwarper Spells per Day), you add a spell to your spell repertoire of the same rank. At 2nd level, select another 1st-rank spell; at 3rd level, you gain a new spell from your paradox and two other 2nd-rank spells, and so on. When you add spells, you might add a higher-rank version of a spell you already have, so you can cast a heightened version of that spell.


Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.

Swapping Spells In Your Repertoire

As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip, but you can't swap out spells gained from your paradox. You can also swap out spells by retraining during downtime.


Story & Roleplaying Hooks

New spells added to the repertoire might represent memories from alternate lives, secrets bargained out of mysterious patrons, or records extracted from multiversal codices.

The ability to swap spells ensures Witchwarpers can adapt rapidly to plot developments, remain thematically fresh, and surprise even allies with new magic.

GMs can use changes in a Witchwarper’s repertoire as opportunities for character growth, downtime stories, or the consequences of major narrative decisions.

The spell repertoire is not just a list—it is the Witchwarper’s ongoing authoring of what is possible in Starfall, a chronicle written in real time as events demand and destiny invites.

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