Source Player Core pg. 196
“In the liminal neon corridors of Starfall’s guild stations and black market bazaars, magic is less a birthright and more a commodity traded among the intrepid. To borrow a spell is to wager with cosmic fate—negotiating payment or favor with archivists, spellshard brokers, or exiled magitechs. One day that spell keeps the void at bay, the next it draws the Rift’s hungry gaze.”
Who Facilitates Spell Borrowing?
Guild archivists curating legal (and illicit) spell catalogs.
Subterranean magitech dealers vending unstable spellshards.
Nomads or frontier pacts willing to trade spells for promises, favors, or precious Yoms.
Faction ritualists grant sanctioned spells in exchange for allegiance or service.
Roleplaying Hooks and Implications:
Spell borrowing creates encounters centered on negotiation, intrigue, and resource management.
Failure introduces story complications—arcane mishaps, faction distrust, Rift anomalies.
Success can unlock vital tools, story arcs, and prestigious social standing.
Borrow an Arcane Spell Trained
If you're an arcane spellcaster who prepares spells, you can attempt to prepare a spell from someone else's arcane spellbook or the like.
The GM sets the DC for the check based on the spell's rank and rarity; it's typically a bit easier than Learning the Spell.
Success You prepare the borrowed spell as part of your normal spell preparation.
Failure You fail to prepare the spell, but the spell slot remains available for you to prepare a different spell. You can't try to borrow this spell again until the next time you prepare spells.
Adventure Hooks
Broker with a Riftsworn mage to access a forbidden planar spell in exchange for a dangerous favor.
Bargain for a spellshard in the underbelly of a neon-lit trade hub, risking criminal involvement.
Earn faction reputation to gain sanctioned spells for critical missions against cosmic threats.
Survive the pitfalls of unstable borrowing—mutated spells, sudden Rift-Taint, or unexpected magical side effects.
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