Drone Exocortex
You’ve constructed a sophisticated program of self-motivated code synchronized with your brain, which you can use to control a complex device of your own design remotely. This
program and its linked device are collectively called an exocortex. At 1st level, you choose your exocortex. You can Modify your exocortex in unique ways.
Drone
Your exocortex connects to a basic robot companion called a drone, which accompanies you on your adventures and follows your neural commands to the best of its abilities. In addition to the customization all robot companions receive, your drone begins with one integrated weapon mount. You control your drone with your thoughts up to 150 feet away; only you can operate, control, and repair it. If your drone is ever beyond your range of control, it can’t perform any actions. During your daily preparations, you automatically repair your drone, restoring it to maximum Hit Points, even if it’s been destroyed. You can further customize and advance your drone by taking feats. You can spend additional time directing your drone for a more complex plan of action.
You can spend 2 actions to Command instead of 1 when commanding your drone; your drone can then use an additional action (typically three actions, rather than 2).
You can Modify your drone and any weapons it wields when you are within reach. The drone counts as armor for the purposes of Modify. You gain the following new mods.
Desperate Repair (drone exocortex): Your drone gains temporary Hit Points equal to your level plus your Intelligence modifier.
Killbot (drone exocortex): Your drone gains a +2 status bonus to damage rolls. If your drone’s Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.
Robot Companions
Some talented engineers have built artificial companions they can remotely command, called robot companions. Robot companions follow the same rules as animal companions, with the following changes. A robot companion is an artificial construct that follows your orders. Your robot companion gains the construct, robot, and tech traits and loses the animal trait. It gains 2 actions during your turn if you use the Command action to command it. As a construct, your robot companion can’t be healed, but it can be repaired. If your robot companion is destroyed, you can repair it as part of your daily preparations. Your robot companion is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, vitality, and void. It has a weakness to electricity equal to half its level, rounded up. Any size increases it would gain as a result of advancement are optional, not mandatory. Your robot companion begins with one commercial customization of your choice. It can gain additional customizations from feats. Mechanics have special robot companions called drones.

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