Hammers are more than simple implements—they are the trusted companions of asteroid miners, boundary wardens, and the enigmatic order of Rift-Smiths. Commonly crafted with reinforced alloy heads, magnetic stabilizers, and micro-tracking gyroscopes, Starfall hammers deliver devastating force in both close-quarters combat and industrial-scale operations. The galaxy’s most renowned crafters inscribe their hammers with crystalline circuitry, allowing the weapon to resonate with latent Mana flows or emit a shockwave that can disrupt shielding fields and robotic foes alike.
Standard Hammer: Ubiquitous on backwater worlds, these hammers are forged from scavenged ship plating or asteroid iron, sometimes fitted with a tachyon-stabilized core.
Battle Hammer: Standard issue to Guild enforcers and station marines; features a telescopic haft, laced with Vibrotronic filaments for cutting through exosuits.
Legendary Models: hammers wielded by Rift Knights and Forge-Priests are rare works of art, sporting gravitic repulsors and inertial amplifiers for enhanced striking power, with legends claiming some incorporate fragments of Voidstone or encoded relic data.
Hammers are valued not just for their utility but for their legacy as symbols of creation, protection, and renewal among frontier cultures—universal tools for survival amid the stars.
Upgrades & Customization: Hammers often accept a mix of mundane mods, advanced tech upgrades, and Mana fusions—perfect for creative tinkerers and cosmic blacksmiths alike.
Symbolic Value: Owning a named or masterwork hammer may carry unique narrative weight or social influence within certain guilds or planetary cultures.
Hammer Weapon 0+
Source Player Core pg. 264
Price 15c; Damage 1d8 Blugeoning;
Bulk 1; Hands 1; Upgrades 1; Tracking: -
Category Martial
Group Hammer
Tactical Hammer Weapon 2
Price 365c; Damage 1d8 Blugeoning;
Upgrades 1; Tracking: +1
Advanced Hammer Weapon 4
Price 10.1Y; Damage 2d8 Blugeoning;
Upgrades 2; Tracking: +1
Superior Hammer Weapon 10
Price 100Y; Damage 2d8 Blugeoning;
Upgrades 2; Tracking: +2
Elite Hammer Weapon 12
Price 200Y; Damage 3d8 Blugeoning;
Upgrades 3; Tracking: +2
Ultimate Hammer Weapon 16
Price 1000Y; Damage 3d8 Blugeoning;
Upgrades 3; Tracking: +3
Paragon Hammer Weapon 19
Price 4000Y; Damage 4d8 Blugeoning;
Upgrades 4; Tracking: +3
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Hammer The target is knocked prone unless they succeed at a Fortitude save against your class DC.

Comments
Post a Comment