Learn a Spell; Starfall’s Spellchasing and Ritual Markets

 Source Player Core pg. 196

"In the Starfall Galaxy, ‘learning a spell’ rarely means just studying a dusty tome—it's surviving psychic feedback in the astral networks, trading with guild archivists, or bartering encoded spellshards beneath neon cantina signs. Each spell learned is a badge of honor and proof of resourcefulness: a spellchaser’s trophy from the Rift, a guild apprentice’s hard-won rite, or a navigation key for a haunted starship circuit."

Sourcing Spells:

  • Galactic markets for encoded spellshards and magitech relics

  • Digital archives maintained by cyberguilds and allied archivists

  • Psychic or holographic transmissions from frontier nomads and Rift-woven AIs

Roleplaying Hooks:

  • Exchange rare spell for a favor, artifact, or earned reputation in social scenes

  • Survive a digital lore duel, astral puzzle, or cosmic ritual to unlock signature spells

  • Learning may involve unique costs—devotion, access, or risking Rift-taint.

If you're a spellcaster, you can use the skill corresponding to your magical tradition to learn a new spell of that tradition. The Learning a Spell table lists the Price of the materials needed to Learn a Spell of each rank. Learning a Spell is most useful for classes that use a limited spell list, like the witchwarper, though other classes might use it gain rare or uncommon spells.

Learned Spells

If you have a spell repertoire, such as the mystic or witchwarper do, a spell you learn isn't automatically added since you can only know a limited number of spells. Instead, you can select it when you add or swap spells. Otherwise, a spell you learn is added to your repository of spells, such as the spell database for a technomancer.

Learn a Spell Trained

Downtime

Requirements You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list.

You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were an elemental mystic with the witchwarper multiclass archetype, you couldn't use Nature to add an arcane or occult spell to your witchwarper spell repertoire.

To learn the spell, you must do the following:

Spend 1 hour per spell rank, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession.

Have materials with the Price indicated in the Learning a Spell table.

Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on the Learning a Spell Table). Uncommon or rare spells have higher DCs.

Critical Success You expend half the materials and learn the spell.

Success You expend the materials and learn the spell.

Failure You fail to learn the spell but can try again after you gain a level. The materials aren't expended.

Critical Failure As failure, except you expend half the materials.


Adventure Hooks

  • Decipher an encrypted relic to acquire a lost Primordial-era spell

  • Trade blood or reputation for forbidden magic from Riftsworn cultists

  • Survive ritual feedback in a haunted archive to gain mission-critical spells.

  • Outbid rival explorers for a one-of-a-kind spellshard in a faction auction


In Starfall, to learn a spell is to chase the pulse of civilization—one Yom at a time. Reputation, ingenuity, and risk-taking define every spellcaster’s journey from back-alley ritual markets to the chambers of the Commission’s archivists.


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