Digital Diversion; Get Yourself Connected

Social operative might charm or deceive with words and body language, a tech specialist weaponizes the infosphere itself. A sudden proximity alert on a guard's wrist comm. A maintenance override that locks a door—just long enough to slip past. A vidscreen flicker that draws every eye in the room. These are the tools of the digital diverter.​

Guild infiltrators, Rift scavengers, and corporate saboteurs all employ Digital Diversion as standard operating procedure. On crowded stations where every surface has a screen and every citizen carries a comm unit, the ability to manipulate attention through technology is as valuable as any weapon.

Digital Diversion is a level 1 general skill feat that lets Computers-trained characters create tactical distractions using digital devices instead of social trickery. Whether it's a sudden comm unit ping, a warning alarm on an equipment display, or a cascading system alert, characters with this feat can use their technical savvy to misdirect enemies and gain combat advantages.

This feat expands the Create a Diversion action beyond Deception, making it accessible to tech-focused characters who invest in Intelligence over Charisma.

Digital Diversion Feat 1

Source Player Core pg. 218

General

Skill


Prerequisites: trained in Computers

Requirements You are holding or wearing a hacking toolkit and have a free hand.

Whether it's a sudden comm unit ping or a warning alarm on an equipment display, you can Create a Diversion by using Computers instead of Deception on an adjacent target carrying, wearing, or wielding a tech item.

Applications

Digital Diversion enables a wide range of tactical and narrative uses in the Starfall Galaxy:

Combat Situations:

  • Flanking Setup: Trigger an alarm behind an enemy to make them turn, granting your ally a flanking position.

  • Escape Tactics: Flash a false alert on multiple screens to draw pursuit away from your escape route.

  • Ambush Preparation: Use equipment displays to distract guards while your team moves into position.

Infiltration Scenarios:

  • Guard Misdirection: Send a false priority message to a guard's comm unit, pulling them away from their post.

  • Crowd Control: Trigger multiple public terminals or displays to create chaos and slip through unnoticed.

  • Security Bypass: Create a localized alert that forces security to investigate a different area.

Non-Combat Uses:

  • Social Engineering: Use technical distractions to interrupt conversations or redirect attention during negotiations.

  • Investigation: Create diversions to gain access to restricted terminals or draw witnesses away from crime scenes.

  • Rift Exploration: Manipulate salvaged tech to distract or confuse automated defenses or semi-sentient systems.


Adventure Hooks

  • The False Alarm: A rival operative uses Digital Diversion to frame the party for a security breach. The PCs must prove their innocence while tracking down the real culprit.

  • Station Lockdown: During a critical infiltration, the party's tech specialist must use Digital Diversion repeatedly to keep security forces chasing false alerts while the team completes their mission.

  • Rift Salvage Deception: An ancient alien construct responds to digital signals. The party must use Digital Diversion to manipulate its attention patterns and avoid triggering its defenses.

  • Guild Exam: A Chronologists Guild test requires candidates to infiltrate a secured archive using only Digital Diversion and social stealth—no violence permitted.


Running Digital Diversion in Play

  • Allow creative use of environmental tech: public terminals, vidscreens, comm units, security panels, and starship displays all qualify as valid targets.

  • Consider the density of technology in your scene. Urban megacities and space stations offer more opportunities than frontier outposts or wilderness areas.

  • Digital Diversion creates mental distractions, not physical obstacles. It can draw attention but doesn't create cover or block movement.

  • Enemies with high Will saves or tech-resistant traits (constructs, AI, heavily augmented soldiers) may be harder to distract with digital tricks.

Digital Diversion transforms the Create a Diversion action into a tech-focused combat and infiltration tool, letting Computers-trained characters leverage their Intelligence to gain tactical advantages. When paired with Phreaker and other Computers feats, it becomes a cornerstone of improvised, adaptive playstyles that thrive in Starfall's tech-saturated environments.


Backgrounds

Dataphile

Information is more valuable—and volatile—than raw mana. While others hunt for credits or glory, you hunt for truth. You are a Dataphile: a collector of lost codecs, a diver into the corrupted archives of dead starships, and a broker of secrets that governments (and the Chronologists Guild) would kill to suppress.

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