Draped in the Accord’s Mantle; Celestial Raiment


 To wear the Celestial Raiment is to carry a visible receipt of the Accord’s faith. It is not always a full uniform—often it is a distinct mantle, a geometric badge of white gold, or a specific cut of field-jacket authorized only for "civilian assets" of proven loyalty. In the chaotic sprawl of the Frontier, this raiment screams two things: this person has powerful friends, and this person is watching you.

For the pragmatic adventurer, the Raiment is a key that unlocks the "good shelves." Quartermasters who once offered only surplus rations and rusted sidearms will, upon seeing the Raiment, open the secure lockers. Plasma-edged blades, high-tensile weaves, and encrypted comms units become available—tools meant for those who enforce Order, not just those who live under it. But be warned: the Accord does not arm potential threats. If your loyalty wavers, the Raiment—and the supply lines it opens—will be stripped away faster than you can draw your new weapon.

The Celestial Raiment boon signals an adventurer has earned the Accord's material trust. Beyond mere recognition, this boon grants the explicit right to purchase Uncommon equipment from Accord armories and quartermasters. Access to this military-grade hardware is strictly regulated; this boon represents the bureaucratic clearance to buy better gear without resorting to the black market.

Celestial Raiment Boon

Downtime

Faction: Celestial Accord 

Reputation Tier: Liked (5 to 1 4 Favor)

Cost: 4 Favor, Equipment is then paid for.

Uncommon Access: You gain the clearance to purchase Uncommon equipment with the Celestial Accord, traits from authorized Accord vendors at standard list price. This includes weapons, armor, technological items, and magic items..

Violation: Boon is revoked, with associated reputation and social penalties.

Uncommon Celestial Accord Equipment

Item

Level

Price






Adventure Hooks

  • The Prototype: A quartermaster offers a discount on a powerful new Uncommon weapon, but warns it has a "quirk" that needs field testing in a Rift zone.

  • Stolen Valor: A criminal is using a stolen Raiment to buy weapons for a cult; the Accord tasks you with retrieving the gear and "liquidating" the imposter to protect the boon's sanctity.

  • Supply Run: To maintain your access, a depot commander demands you escort a shipment of the very gear you want to buy through a blockade of Riftsworn raiders.

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