"Feinting isn't about speed—it's about doubt. You make them see the punch they expect, the stab they brace for. By the time they realize it's a shadow, your real blade's already in their ribs. In the pits of the Outer Sphere, that's not dirty fighting. That's education."
— Korrak 'Ghostfist' Vren, Crimson Concord Pit Champion
In the brutal melee of Starfall's battlegrounds—from the razor-wire arenas of the Outer Sphere to the close-quarters panic of a breached starship—pure strength often bows to cunning. The Feint turns combat into a deadly dance of misdirection, where a flicker of false intent unbalances even the most armored enforcer.
Crimson Concord fighters elevate it to performance art, weaving taunts with phantom strikes amid neon blood-spray. Ebon Syndicate enforcers use it to disarm without firing a shot, preserving expensive gear. Even stoic Celestial Accord sentinels train in feints, recognizing that order demands exploiting chaos in the enemy first. In a galaxy where every skirmish costs Yoms in blood and repair bills, the feint saves both.
Feint Trained
Source Player Core pg. 198
(One Action)Requirements: You are within melee reach of the target you attempt to Feint.
With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against your target's Perception DC.
Critical Success You throw your enemy's defenses against you entirely off. The target is off-guard against melee attacks that you attempt against it until the end of your next turn.
Success Your foe is fooled, but only momentarily. The target is off-guard against the next melee attack that you attempt against it before the end of your current turn.
Critical Failure Your feint backfires. You are off-guard against melee attacks the target attempts against you until the end of your next turn.
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