Maneuver in Flight; Flippant

 

Maneuver in Flight Trained

Move

Source Player Core pg. 192

(one action)

Requirements: You have a fly Speed.

You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.

Success: You succeed at the maneuver.

Failure Your maneuver fails. The GM decides whether you simply can't move or if some other detrimental effect occurs. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).

Critical Failure As failure, but the consequence is more dire.

Sample Maneuver in Flight Tasks

Trained steep ascent or descent

Expert fly against the wind

Master reverse direction

Legendary fly through gale force winds


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