"Out here, you don't take your armor off. Ever. The sand gets everywhere, the cold kills in minutes, and ambushes don't wait for you to suit up."
— Frontier Scout's Manual, Wildcater Guild Edition
Quilted Armor—or Layered Survival Gear as it's marketed across the Frontier—consists of multiple layers of insulated cloth reinforced with lightweight polymer plates. Originally designed for Geodan Industrial Guild workers operating in extreme environments, these suits have become the armor of choice for settlers, prospectors, and mercenaries working in the lawless zones beyond the Inner Sphere.
The outer layer is typically made from weather-resistant fabrics (sandcloth, thermal weave, or radiation-dampening synthetics), while the inner layers provide cushioning and thermal regulation. Small pockets throughout the suit can hold emergency supplies, making it as much a survival kit as a defensive garment.
In the harsh environments of the Starfall Galaxy—from the sun-scorched wastes of the Outer Sphere to the frozen anomalies of the Frontier—Quilted Armor (known in-setting as Layered Survival Gear) represents practical, affordable protection for those who can't afford high-tech alternatives.
Mechanically, this armor balances decent AC with the critical Comfort trait, making it ideal for explorers, colonists, and scouts who need to sleep in their gear during extended missions. Its slightly lower dexterity cap and minor check penalty are offset by its versatility and accessibility.
Quilted Armor
Source Player Core pg. 248
This armor is made of layered fabrics stitched together and is popular with scavengers. On Akiton, some suits of quilted armor are made from heirloom blankets and garments repurposed for protection.
Group Cloth; Usage Worn; Upgrades -
Bulk L
AC Bonus +2, Dex Cap +2; Check Penalty-
Speed Penalty -; STR+1;
Category Light;
Improvement Levels
Key Features
Environmental Versatility: Can be configured for desert heat, arctic cold, or toxic atmospheres with minimal modifications.
Comfort Construction: Designed for 24/7 wear during long expeditions, allowing wearers to rest normally without removing the armor.
Budget-Friendly: Significantly cheaper than high-tech alternatives like Second Skin or Travel Suits, making it accessible to starting adventurers and struggling colonists.
Adventure Hooks
The Sandstorm Survivors: A caravan wearing Quilted Armor survives a deadly sandstorm in the Outer Sphere, but their suits are now contaminated with Rift-taint. The players must decontaminate or replace the armor before the corruption spreads to the wearers themselves.
Black Market Knockoffs: Cheap counterfeit Quilted Armor is flooding Frontier settlements, lacking proper environmental sealing. When a settlement's life support fails, dozens die because their "protective" gear was fake. The players must track down the Ebon Syndicate distributor.

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