Structures in the Sundered Cosmos

Source Kingmaker Adventure Path pg. 543

You build structures using the Build Structure activity during the Civic Activities step of the Activity phase of the Kingdom turn.

When you build in a lot within one of your settlements, you're rarely literally constructing a single building. While an arena or cathedral might stand alone as a towering edifice, most lots represent a number of buildings whose focus is to support the type of improvement that lot supports. For example, a brewery could represent a collection of brewers and bottlers and the families who support them, while a luxury merchant would represent several specialized stores. Even sprawling, sizable improvements like dumps, cemeteries, or parks might include nearby dwellings or cottages for those who tend and manage the area or live along its margins.

Residential Lots and Overcrowding

While almost every structure presumably includes a small amount of lodging, you need to build Residential lots in order to give your citizens enough places to live. You do so by building a structure that has the Residential trait in a chosen lot. Settlements require a number of Residential lots equal to the number of blocks that have any structures built within them, although these residential lots need not be located one per block. For example, when a village expands to a town, it initially occupies 2 blocks. It needs 2 Residential lots in total among those 2 blocks, either both in one block or one in each block. A settlement without this minimum number of Residential lots is Overcrowded (mark the “Overcrowded” box on your Urban Grid) and generates 1 Unrest for the kingdom during the Upkeep phase of each Kingdom turn.

Reduced to Rubble

 It's possible for structures in a settlement to be reduced to rubble by a failed attempt to Demolish a structure or a poor result from a kingdom event. When a structure is reduced to rubble, replace the lots the structure once occupied on the Urban Grid with rubble. Having rubble in a lot doesn't negatively impact a kingdom's Unrest or other statistics, but it prevents you from building in those lots. You must Demolish that lot before you can build there again. When a single lot that contains part of a multi-lot structure is reduced to rubble, each of the lots that contained that structure are replaced with individual lots of rubble.

Structure Descriptions

Source Kingmaker Adventure Path pg. 543

A structure's level indicates the minimum kingdom level required to build it. Each structure has traits that convey its properties.

The Building trait indicates the structure is a collection of indoor sites, while the Yard trait indicates the structure is primarily an outdoor site.

Infrastructure indicates that the structure benefits all lots in an Urban Grid without occupying a lot. (For a metropolis, this means you'll need to build Infrastructure separately for each Urban Grid that makes up the settlement.)

The Edifice trait grants its benefits to a settlement only once; if you build that structure an additional time in the same settlement, it's purely cosmetic.

A Residential structure helps house the settlement's citizens; a settlement requires at least one Residential lot per block to avoid being Overcrowded.

The Famous trait increases your Fame score when the structure is built, while the Infamous trait does the same for your Infamy score. Some structures have both Famous and Infamous traits; in this case apply the one that matches your kingdom's preference (see Fame and Infamy). A short textual description rounds out the top of the structure stat block. 


Settlement Structures

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