This level of the dungeon is a bisected settlement; this level has a handful of large corridors that act as a stand-in for streets in traditional settlements. This side of the settle meant is controlled by Bugsh Yeng's Garrison. The soldiers on this side will attack the party on-site whereas even the residents of the other side are not permitted here.
Toad Corridor Severe 2
A long corridor connecting several rooms used by the garrison.
Design
this 235' by 15' corridor connects essential garrison facilities. Five feet from the wall, the floor sinks about 8 inches lower. The recessed area has about an inch of standing water in it.
Entries
For Clarity, entries are numbered West to East
North Entry 1
Stone Door ( Hardness 15; 60 hp)
North Entry 2
Locked Stone Door ( DC 20 to open Hardness 15; 60 hp)
North Entry 3 Secret
Secret Coral panel Door ( DC 10 to find Hardness 15; 60 hp) a Statue of aa armored marianan soldier is mounted to the panel the panel piviots open when the statue is pushed
East Entry
Locked Wooden Door (DC 20 to open, Hardness 10 40 hp )
South Entry 1
Good Wooden Door ( Hardness 10 40 hp )
South Entry 2
Stone Door ( Hardness 15; 60 hp)
South Entry 3
Locked Stone Door ( DC 20 to open Hardness 15; 60 hp)
South Entry 4
Locked Wooden Door (DC 15 to open, Hardness 10 40 hp )
South Entry 5
Good Wooden Door ( Hardness 10 40 hp )
Denizens
Three Boggard Warriors (Bestiary pg. 44) Patrol this coridor. They attack on sight.
Treasure
One of the Boggards has a lesser Salamander's Elixir in a belt pouch. Another has an Archaic Wayfinder in their kit
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