Working the Room; Society


You understand the people and systems that make organized society function, and you are aware of the historical events that have shaped societies into what they are today. Further, you can use that knowledge to navigate the complex physical, societal, and economic workings of planets and settlements. 

Society Intelligence


Even if you’re untrained in Society, you can use it for the following general skill actions.

  • Recall Knowledge about celebrities, history, laws, social structures, and cultural nuances of an organized society.

  • Subsist in a settlement by finding shelter, scrounging, or begging for food.


Trained Actions

  • Create Forgery You create a forged document, usually over the course of a day or a week. 

  • Decipher Writing that’s a coded message, text written in an incomplete or archaic form, or in some cases, text in a language you don’t know


Social Backgrounds

Corporate Agent: You're one among many professionals working in the corporate world, but you're not just any suit. You're a negotiator, dealmaker, or perhaps even a spy working to advance a particular corporation's agenda.

Social Feats

Management Material: Anyone who speaks with you about a job, workplace, or office skill set assumes you're a professional in that setting unless you intentionally present yourself differently. 


Now let me generate a properly formatted article for your campaign compendium in the same style as your Lore skill article:

Society Skill in Starfall Galaxy

Skill Overview

Society (Intelligence, Trained/Expert/Master/Legendary)

You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. In Starfall Galaxy, Society represents knowledge of the Commission Core worlds, Guild hierarchies, the fallen Terran Republic, post-Riftstorm cultural dynamics, and the complex political and economic systems that govern life among the stars.ppl-ai-file-upload.s3.amazonaws+1aonprd+1

Society is the bureaucrat's leverage, the diplomat's foundation, and the spacefarer's guide through countless jurisdictions and customs. Whether navigating Guild protocols, understanding Chronologists' reputation systems, researching Terra's lost history, or simply surviving in an unfamiliar settlement, a trained Society skill opens doors that force alone cannot.docs.google+1


Society Actions

Untrained Actions

Recall Knowledge Use Society to remember facts about celebrities, history, laws, social structures, and cultural nuances of organized civilizations. In Starfall Galaxy, this includes Guild customs, Terran historical events, Commission legal frameworks, faction relationships, and the cultural aftermath of the Riftstorm Cataclysm.

Subsist Find shelter, scrounge, or beg for food within a settlement. Unlike Survival (used in the wilderness), Society lets you subsist in urban centers, spaceports, and organized communities—essential for spacefarers between missions or stranded adventurers.

Trained Actions

Decipher Writing: Decode complicated writing—coded messages, archaic texts, or incomplete documents. Starfall applications include ancient Progenitor Metronome inscriptions, encrypted Guild records, lost Terran archives, and temporal anomaly reports.

Create Forgery  Forge documents such as letters, travel papers, or credentials. In Starfall Galaxy, forged Guild clearances, Commission permits, and Chronologist credentials can mean the difference between access and arrest.


Society Feats

Level 1

Courtly Graces You can present yourself as a noble and interact with high society, understanding etiquette and formal protocols—useful when dealing with Commission Core elites or Guild Masters.

Multilingual Learn additional languages quickly, reflecting cosmopolitan experience across diverse settlements and species.

Read Lips Understand conversations by reading lips—useful for covert operations in Guild facilities or eavesdropping in crowded spaceports.

Streetwise Use Society instead of Diplomacy to Gather Information in settlements you frequent regularly. You can also Recall Knowledge to learn information that Diplomacy would uncover, though at a higher DC—invaluable for urban investigators and faction operatives.

Level 2

Connections Leverage social networks to trade favors, call in debts, or gain access to restricted resources—essential for high-level Guild interactions.


Society Backgrounds

  • Guild Scout: Represents field operatives who understand both technical systems and social navigation.


GM Guidance

Setting DCs 

Task Difficulty

DC

Example

Simple

15

Common Guild customs, major historical events, basic settlement law

Moderate

20

Specific faction protocols, regional histories, legal procedures

Hard

25

Obscure Guild traditions, lost Terran records, classified operations

Very Hard

30

Secret Guild policies, Progenitor society reconstruction, temporal law edge cases

Society vs. Lore

  • Society = Broad knowledge across civilizations (wide but shallow)

  • Lore skills = Deep expertise in narrow topics (narrow but deep)

Encouraging Society in Play

  • Reward research into Guild structure before missions

  • Use social encounters where Society grants mechanical advantages

  • Deploy the Influence subsystem extensively

  • Allow Society to substitute for Diplomacy in formal/bureaucratic contexts


Historical Knowledge (Recall Knowledge)

Society checks can reveal:

  • The collapse of Terra and the Terran Republic

  • The Riftstorm Cataclysm and its societal aftermath

  • Formation and structure of the Chronologists Guild

  • The Progenitor Metronome network's cultural echoes

  • Commission governance and legal frameworks

  • Major human diaspora settlements and their governance

Cultural Competency

  • Understand multi-species settlements and tensions

  • Navigate augmented vs. baseline human cultural divides

  • Recognize Chronologists Guild sub-factions (Cycle-Breakers, Rift-Weavers)

  • Interpret Guild badges, rank markings, and clearance levels

Legal & Political

  • Commission law and enforcement procedures

  • Guild charter and temporal law interpretation

  • Reputation systems and faction mechanics

  • Trade regulations, starship licensing, and customs protocols

Combat Applications

  • Recall Knowledge about humanoid enemies (gene-modded soldiers, faction operatives)

  • Identify enemy faction allegiances by uniform or behavior

  • Recognize authority levels and predict organizational responses

Social Encounters

  • Initiative: Roll Society for formal debates, legal proceedings, or political negotiations

  • Navigate Commission bureaucracy or Guild red tape

  • Negotiate with faction representatives using knowledge of their culture and priorities

Downtime

  • Earn Income through consultation, teaching, or bureaucratic work

  • Create Forgery for covert operations or black-market documentation

  • Research historical archives (Terran records, Guild logs, Progenitor sites)

  • Build reputation with factions through cultural fluency and protocol mastery


Low-Level (1-4)

  • Identify a local Guild representative's rank and authority

  • Navigate spaceport customs without raising suspicion

  • Find legitimate work in an unfamiliar settlement

  • Recognize forged travel documents

Mid-Level (5-10)

  • Negotiate with a Guild Journeyman for restricted resources

  • Research obscure Terran historical records in a Commission archive

  • Forge convincing Guild clearance papers

  • Navigate Commission legal proceedings as a defendant or advocate

High-Level (11-16)

  • Influence Guild Masters in formal Influence encounters

  • Uncover hidden agendas of Guild sub-factions

  • Reconstruct lost Terran governance structures from fragments

  • Mediate inter-faction treaties under temporal law

Legendary (17-20)

  • Rewrite accepted interpretations of the Guild charter

  • Discover and interpret Progenitor societal structures

  • Navigate time-displaced civilizations with incompatible legal frameworks

  • Establish new faction governance models recognized across the Commission


In Starfall Galaxy, Society is the skill of civilization—understanding power, culture, and history in a fractured, post-Riftstorm cosmos. It empowers characters to navigate Guild bureaucracy, decode ancient Terran customs, and survive in the social ecosystems of humanity's scattered descendants. Combined with the Influence encounter system, Society transforms social scenes into tactical puzzles as engaging as any starship battle or Rift exploration.

GMs should integrate Society checks into faction interactions, Guild missions, and urban adventures. Players who invest in Society gain narrative leverage, mechanical advantages in Influence encounters, and deep access to Starfall Galaxy's rich lore and political intrigue.

 


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