You understand the people and systems that make organized society function, and you are aware of the historical events that have shaped societies into what they are today. Further, you can use that knowledge to navigate the complex physical, societal, and economic workings of planets and settlements.
Society Intelligence
Even if you’re untrained in Society, you can use it for the following general skill actions.
Recall Knowledge about celebrities, history, laws, social structures, and cultural nuances of an organized society.
Subsist in a settlement by finding shelter, scrounging, or begging for food.
Trained Actions
Create Forgery You create a forged document, usually over the course of a day or a week.
Decipher Writing that’s a coded message, text written in an incomplete or archaic form, or in some cases, text in a language you don’t know
Social Backgrounds
Corporate Agent: You're one among many professionals working in the corporate world, but you're not just any suit. You're a negotiator, dealmaker, or perhaps even a spy working to advance a particular corporation's agenda.
Social Feats
Management Material: Anyone who speaks with you about a job, workplace, or office skill set assumes you're a professional in that setting unless you intentionally present yourself differently.
Now let me generate a properly formatted article for your campaign compendium in the same style as your Lore skill article:
Society Skill in Starfall Galaxy
Skill Overview
Society (Intelligence, Trained/Expert/Master/Legendary)
You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. In Starfall Galaxy, Society represents knowledge of the Commission Core worlds, Guild hierarchies, the fallen Terran Republic, post-Riftstorm cultural dynamics, and the complex political and economic systems that govern life among the stars.ppl-ai-file-upload.s3.amazonaws+1aonprd+1
Society is the bureaucrat's leverage, the diplomat's foundation, and the spacefarer's guide through countless jurisdictions and customs. Whether navigating Guild protocols, understanding Chronologists' reputation systems, researching Terra's lost history, or simply surviving in an unfamiliar settlement, a trained Society skill opens doors that force alone cannot.docs.google+1
Society Actions
Untrained Actions
Recall Knowledge Use Society to remember facts about celebrities, history, laws, social structures, and cultural nuances of organized civilizations. In Starfall Galaxy, this includes Guild customs, Terran historical events, Commission legal frameworks, faction relationships, and the cultural aftermath of the Riftstorm Cataclysm.
Subsist Find shelter, scrounge, or beg for food within a settlement. Unlike Survival (used in the wilderness), Society lets you subsist in urban centers, spaceports, and organized communities—essential for spacefarers between missions or stranded adventurers.
Trained Actions
Decipher Writing: Decode complicated writing—coded messages, archaic texts, or incomplete documents. Starfall applications include ancient Progenitor Metronome inscriptions, encrypted Guild records, lost Terran archives, and temporal anomaly reports.
Create Forgery Forge documents such as letters, travel papers, or credentials. In Starfall Galaxy, forged Guild clearances, Commission permits, and Chronologist credentials can mean the difference between access and arrest.
Society Feats
Level 1
Courtly Graces You can present yourself as a noble and interact with high society, understanding etiquette and formal protocols—useful when dealing with Commission Core elites or Guild Masters.
Multilingual Learn additional languages quickly, reflecting cosmopolitan experience across diverse settlements and species.
Read Lips Understand conversations by reading lips—useful for covert operations in Guild facilities or eavesdropping in crowded spaceports.
Streetwise Use Society instead of Diplomacy to Gather Information in settlements you frequent regularly. You can also Recall Knowledge to learn information that Diplomacy would uncover, though at a higher DC—invaluable for urban investigators and faction operatives.
Level 2
Connections Leverage social networks to trade favors, call in debts, or gain access to restricted resources—essential for high-level Guild interactions.
Society Backgrounds
Guild Scout: Represents field operatives who understand both technical systems and social navigation.
GM Guidance
Setting DCs
Society vs. Lore
Society = Broad knowledge across civilizations (wide but shallow)
Lore skills = Deep expertise in narrow topics (narrow but deep)
Encouraging Society in Play
Reward research into Guild structure before missions
Use social encounters where Society grants mechanical advantages
Deploy the Influence subsystem extensively
Allow Society to substitute for Diplomacy in formal/bureaucratic contexts
Historical Knowledge (Recall Knowledge)
Society checks can reveal:
The collapse of Terra and the Terran Republic
The Riftstorm Cataclysm and its societal aftermath
Formation and structure of the Chronologists Guild
The Progenitor Metronome network's cultural echoes
Commission governance and legal frameworks
Major human diaspora settlements and their governance
Cultural Competency
Understand multi-species settlements and tensions
Navigate augmented vs. baseline human cultural divides
Recognize Chronologists Guild sub-factions (Cycle-Breakers, Rift-Weavers)
Interpret Guild badges, rank markings, and clearance levels
Legal & Political
Commission law and enforcement procedures
Guild charter and temporal law interpretation
Reputation systems and faction mechanics
Trade regulations, starship licensing, and customs protocols
Combat Applications
Recall Knowledge about humanoid enemies (gene-modded soldiers, faction operatives)
Identify enemy faction allegiances by uniform or behavior
Recognize authority levels and predict organizational responses
Social Encounters
Initiative: Roll Society for formal debates, legal proceedings, or political negotiations
Navigate Commission bureaucracy or Guild red tape
Negotiate with faction representatives using knowledge of their culture and priorities
Downtime
Earn Income through consultation, teaching, or bureaucratic work
Create Forgery for covert operations or black-market documentation
Research historical archives (Terran records, Guild logs, Progenitor sites)
Build reputation with factions through cultural fluency and protocol mastery
Low-Level (1-4)
Identify a local Guild representative's rank and authority
Navigate spaceport customs without raising suspicion
Find legitimate work in an unfamiliar settlement
Recognize forged travel documents
Mid-Level (5-10)
Negotiate with a Guild Journeyman for restricted resources
Research obscure Terran historical records in a Commission archive
Forge convincing Guild clearance papers
Navigate Commission legal proceedings as a defendant or advocate
High-Level (11-16)
Influence Guild Masters in formal Influence encounters
Uncover hidden agendas of Guild sub-factions
Reconstruct lost Terran governance structures from fragments
Mediate inter-faction treaties under temporal law
Legendary (17-20)
Rewrite accepted interpretations of the Guild charter
Discover and interpret Progenitor societal structures
Navigate time-displaced civilizations with incompatible legal frameworks
Establish new faction governance models recognized across the Commission
In Starfall Galaxy, Society is the skill of civilization—understanding power, culture, and history in a fractured, post-Riftstorm cosmos. It empowers characters to navigate Guild bureaucracy, decode ancient Terran customs, and survive in the social ecosystems of humanity's scattered descendants. Combined with the Influence encounter system, Society transforms social scenes into tactical puzzles as engaging as any starship battle or Rift exploration.
GMs should integrate Society checks into faction interactions, Guild missions, and urban adventures. Players who invest in Society gain narrative leverage, mechanical advantages in Influence encounters, and deep access to Starfall Galaxy's rich lore and political intrigue.

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