Wednesday, February 8, 2023

Marching Through the Ashes; Grippli Scouts

During the Cult of Cinders adventure of the Age of Ashes adventure path, players will encounter a


humanoid species of small froglike beings that call themselves the grippli. The grippli are a hunter-gatherer society that lives in harmony with nature. In Cult of Cinders, these people are potential allies. On Golarion, the grippli live in the Mwangi Expanse, and it would make sense for parties doing a west marches campaign on Garund to encounter them. For any world, you decide to run, these creatures make an interesting choice to populate your rain forests or swamps with.

Recall Knowledge - Humanoid (Society): DC 15

Unspecific Lore: DC 13

Specific Lore: DC 10

Denizens of treetop settlements in Eastern Mifob, the Upach Gripilli, typically avoid interactions with other Humanoid species. Trade is generally not a prominent feature among their settlements. Scouts fill in a critical role in resource gathering for Upach communities. Scouts are the most likely grippli to be encountered by outsiders. They track animals and identify forage clusters for their settlements. 



Gripilli Scout    Explorer 1


Source Bestiary 2 pg. 139 2.0, Pathfinder #146: Cult of Cinders pg. 86

Perception +8; darkvision

Languages Upach

Skills Acrobatics +7, Athletics +4, Nature +6

Str +1, Dex +4, Con +2, Int +0, Wis +3, Cha -1

Items dart (5), leather armor, net, sickle

AC 18; Fort +7, Ref +9, Will +6

HP 20



Speed 25 feet, climb 20 feet

Melee
  sickle +9 (agile, finesse, trip), Damage 1d4+1 slashing

Ranged  dart +9 (agile, thrown 20 feet), Damage 1d4+1 piercing

Hurl Net  Requirement The grippli is wielding a net in two hands. Effect The grippli makes a ranged Strike (with a +9 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is flat-footed and takes a -10-foot circumstance penalty to its Speeds. On a critical hit, the creature is restrained instead. The DC to Escape the net is 16. A creature adjacent to the target can Interact with the net to remove it.

Jungle Stride A grippli ignores difficult terrain in forests and jungles.


Variant Load-outs


Grippli scouts frequently use alternate weapons depending on the task at hand. 

Scouts would bring an Adze or Hand Adze instead of the sickle to confront a serious threat or for wood gathering.

Melee  Adze +6 (+1/-4) (Forceful, Sweep), Damage 1d10+1 slashing
Melee  Hand Adze +9 (+5/+1) (Agile, Forceful, Sweep, Thrown 10 ft.), Damage 1d4+1 slashing

Scouts would bring a Rungu instead of the sickle to herd insects back to their settlement.

Melee  Rungu +6 (+1/-4) (Shove, Thrown 30 ft.), Damage 1d6+1 bludgeoning

Scouts will bring a shortbow and quiver of arrows instead of darts if they are sent to open areas as part of their hunting.

 Ranged  Shortbow +9 (+5/+1) (deadly 1d10, range increment 60 feet, reload 0.), Damage 1d6 Piercing


Materials


Grippli rarely forge metals; most metal implements they use have been scavenged from other species. Most of their gear is crafted from animal skins, bones, and insect Chitin. These implements are typically hardness 4 and can receive tattoos in addition to runes.



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