Magic’s first editions included a Black enchantment that cursed a land that would be used to provide mana to a planeswalking sorcerer to use for their spells. As with the Cursed land enchantment, The Cursed Fens have been poisoned by empty death.Intermittent mounds and wetlands teeming with deadly creatures; This is rumored to the swamp that devoured the tallest peak of the Ironforge Mountains. Here, Dretha Scythevex blessed by the Empty Death, built The Undercitadel of Szitrag to connect the caverns of Subterra to the surface of Memory. A group of adventurers known as the Founders eventually learned of Dretha’s villainy and slew her, but at the cost of one of their own: a rogue named Olman Tavish.
Cursed Fens Region
This swamp in Eastern Khababar is infused with the black ambition of a powerful witch.
Terrain greater difficult terrain
Heartland
A nation founded in a swamp hex would surely benefit from bountiful hunting and Ample edible vegetation; Citizens would also draw inspiration from the region's prismatic sunrises.Kingdom Ability Boost Culture
Tapping the Cursed Fens
Prerequisites You are occupying one of the Cursed Fens hexes and possess both a Hero Point and Black Devotion
Action Cost 1 Hero Point
You channel magical energy from the tainted morass of the fens, manifesting as a black aura that is directed into one of three effects. A Dark, otherworldly energy lashes out and imposes 1d4 of necrotic damage or negative healing for undead characters.
The swamp manifests the effect at the end of the actions needed for the desire effect.
(Triple Action) You recover an expended spell slot
(Double Action) Reduce any two degrees of a condition you are afflicted with
(Single Action) Target a creature with your malicious will they make a constitution save against your class DC on a failure, they are sickened 1; on a critical failure, they are sickened 2
Organizations of the Cursed Fens
Mudhunters
The Passing Hand
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