In the vast and often dangerous expanse of the Starfall Galaxy, even the most advanced adventurers sometimes rely on the straightforward reliability of simple weapons. These armaments, while lacking the intricate complexities or specialized functions of their martial or advanced counterparts, are nonetheless effective, widely available, and easy to master. Whether carried by a new recruit, a civilian defending their home, or a seasoned explorer who values practicality, simple weapons form the backbone of personal defense across countless worlds and space lanes.
Simple Melee Weapons
Simple melee weapons are designed for close-quarters combat, often prioritizing ease of use and accessibility. They are robust tools that can serve as a last line of defense or a primary means of engagement for those without extensive combat training.
Name | Damage | Traits | Price | Bulk |
Knife | 1d4 Piercing | Agile, Analog, Finesse, Thrown 10 ft, Versatile S | 2 Cinders | L |
Sickle | 1d4 Slashing | Agile, Finesse, Trip | 2 Cinders | L |
Spear | 1d4 Bludgeoning | Thrown 20 ft, | 1 Cinder | 1 |
Simple Ranged Weapons
Simple ranged weapons provide a basic means of engaging threats from a distance. They are often less accurate or powerful than their more complex counterparts, but their accessibility and ease of use make them invaluable for a wide array of galactic citizens.
Standard Weapon Improvements
Even simple weapons can be enhanced through basic modifications, allowing them to perform more effectively in the harsh environments of the Starfall Galaxy. These improvements are common and can often be applied by a skilled technician or engineer.
Improvement | Upgrades | Damage Die | Traits | Level | Cost |
Tactical | - | 1 | Tracking +1 | 2 | 3.5 Y |
Advanced | +1 | 2 | Tracking +1 | 4 | 6.5 Y |
Superior | +1 | 2 | Tracking +2 | 10 | 90 Y |
Elite | +2 | 3 | Tracking +2 | 12 | 100 Y |
Ultimate | +2 | 3 | Tracking +3 | 16 | 800 Y |
Paragon | +3 | 4 | Tracking +3 | 19 | 3000 Y |
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