Spend Your Loot on Simple Weapons

 In the vast and often dangerous expanse of the Starfall Galaxy, even the most advanced adventurers sometimes rely on the straightforward reliability of simple weapons. These armaments, while lacking the intricate complexities or specialized functions of their martial or advanced counterparts, are nonetheless effective, widely available, and easy to master. Whether carried by a new recruit, a civilian defending their home, or a seasoned explorer who values practicality, simple weapons form the backbone of personal defense across countless worlds and space lanes.

Simple Melee Weapons

Simple melee weapons are designed for close-quarters combat, often prioritizing ease of use and accessibility. They are robust tools that can serve as a last line of defense or a primary means of engagement for those without extensive combat training.

Name

Damage

Traits

Price

Bulk

Knife

1d4 Piercing

Agile, Analog, Finesse, Thrown 10 ft, Versatile S

2 Cinders

L

Sickle

1d4 Slashing

Agile, Finesse, Trip

2 Cinders

L

Spear

1d4 Bludgeoning

Thrown 20 ft,

1 Cinder

1

Simple Ranged Weapons

Simple ranged weapons provide a basic means of engaging threats from a distance. They are often less accurate or powerful than their more complex counterparts, but their accessibility and ease of use make them invaluable for a wide array of galactic citizens.

Name

Damage

Range Increment

Reload

Traits

Price

Bulk

Flare Gun

1d4 Fire

60 ft.

1

Energy (Fire), Incendiary

18 Cinders

L

Laser Pistol

1d4 Fire

30 ft.

1

Energy (Fire), Light

35 Cinders

L

Needle Pistol

1d4 Poison

30 ft.

1

Analog, Injection

15 Cinders

1

Scattergun

1d6 Piercing

10 ft.

1

Conical (15 ft.), Spread

40 Cinders

1

Sling Rifle

1d6 Bludgeoning

40 ft.

1

Propulsive, Reload 1 (2 hands)

20 Cinders

1

Standard Weapon Improvements

Even simple weapons can be enhanced through basic modifications, allowing them to perform more effectively in the harsh environments of the Starfall Galaxy. These improvements are common and can often be applied by a skilled technician or engineer.

Improvement

Upgrades

Damage Die

Traits

Level

Cost

Tactical

-

1

Tracking +1

2

3.5 Y

Advanced

+1

2

Tracking +1

4

6.5 Y

Superior

+1

2

Tracking +2

10

90 Y

Elite

+2

3

Tracking +2

12

100 Y

Ultimate

+2

3

Tracking +3

16

800 Y

Paragon

+3

4

Tracking +3

19

3000 Y


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