Needle Pistol
Source Starfinder 2e Playtest Rulebook
Price 15 Cr; Damage 1d4 Poison; Range 30ft, Bulk 1
Reload Single Action; Magazine 3 Projectiles; Expend 1
Hands 1
Category Simple
Group Dart
This snub-nosed pistol shoots syringes instead of bullets, allowing the wielder to deliver a dose of medicine or poison from a safe distance. Early needler pistols were red and white peashooters marked with a deity’s holy symbol. Antiques and replicas remain on the market but are curiosities compared to subtler modern designs.
Traits
Analog: This weapon eschews advanced electronics, computer systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don’t function on this weapon unless this weapon also has the archaic trait
Injection: This weapon can be filled with a liquid, usually an injury poison. Immediately after a successful attack with the weapon, you can inject the target with the loaded contents with a single Interact action. (If the target is willing, the injection takes only 1 Interact action total.) Refilling the weapon with a new substance requires 3 Interact actions and uses two hands.
Critical Specialization Effects
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Dart: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon’s bonus to attack rolls.
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