Wednesday, April 12, 2023

Marching From the Falling Star; Poisoned Lock

 

Poisoned Lock Hazard 1

Source Core Rulebook pg. 523 4.0

Stealth DC 17 (trained) 

Description A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.

Disable Thievery DC  17 (trained) on the spring mechanism

Complexity Simple

AC  15; Fort  +8 Ref  +4 

Hardness  6 HP  24 (BT 12) Immunities critical hits, object immunities, precision damage

(reaction) Spring  (attack); Trigger A creature tries to unlock or Pick the Lock. Effect A spine extends to attack the triggering creature.

(One Action)Melee spine +13, Damage 1 piercing plus cladis poison

Cladis Poison (poison); Saving Throw DC 19 Fortitude; Maximum Duration 4 hours; Stage 1 1d6 poison damage and drained 1 (1 hour); Stage 2 2d6 poison damage and drained 2 (1 hour); Stage 3 3d6 poison damage and drained 2 (1 hour)


No comments:

Post a Comment

A Life More Synthetic; Ancient Artisan Androids

  Adapted from Gamemastery Guide pg. 245, Starfinder 2e Playtest , and Android- Archives of Nethys Paizo has released their playtest for St...