Wednesday, April 5, 2023

Marching from the Vaults; Brown Mold

 Brown Mold    Hazard 2


Black

Green

Environmental

Fungus

Source Gamemastery Guide pg. 77

Complexity Simple

Stealth DC 21 (trained)

Description This unassuming fungus leeches heat out of the air.

Disable DC 18 Survival (trained) to safely remove the mold

Emit Cold (aura, cold); 5 feet. Brown mold deals 2d6 cold damage to nearby creatures.

AC 18, Fort +11, Ref +5

HP 30 (BT 15); Immunities critical hits, fire, object immunities, precision damage, Weaknesses cold 10

Leech Warmth  Trigger Fire comes within 5 feet of the brown mold; Effect The brown mold expands into every square adjacent to its space. As it grows, it pulls more heat from its surroundings, dealing 2d6+6 cold damage (DC 18 basic Fortitude save) to creatures within 10 feet after it expands.

Reset After expanding, the brown mold can’t grow again for 1 day.

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