Tuesday, April 4, 2023

Spend Your Loot on Wands

 Source Core Rulebook pg. 597 4.0

Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Each wand holds a spell of a certain level, determined when the wand is created. Cantrips, focus spells, and rituals can’t be placed in wands.

If you find a wand, you can try to figure out what spell is in it. If the spell is a common spell from your spell list or is a spell you know, you can use a single Recall Knowledge action and automatically succeed. If it’s not, you must Identify Magic (page 238).

Casting Spells from a Wand

A wand contains a spell that can be cast once per day. Casting a spell from a wand requires holding the wand in one hand and activating the item with a Cast a Spell activity using the normal number of actions for the spell.

To cast a spell from a wand, it must be on your spell list. Because you’re the one casting the spell, use your spell attack roll and spell DC. The spell is of your tradition.

A spell cast from a wand doesn’t require physical material components, but you must replace any material component normally required to cast the spell with a somatic component. If the spell requires a focus, you must still have that focus to cast the spell from a wand, and if the spell has a cost, you must still pay that cost to cast the spell from a wand.

Overcharging a Wand

After the spell is cast from the wand for the day, you can cast it one more time—overcharging the wand at the risk of destroying it. Cast the Spell again, then roll a DC 10 flat check. On a success, the wand is broken. On a failure, the wand is destroyed. If anyone tries to overcharge a wand when it's already been overcharged that day, the wand is automatically destroyed (even if it had been repaired) and no spell is cast.

Wand Statistics

A wand's base statistics are the same unless noted otherwise in a special wand. It has light Bulk, and must be held in one hand to be activated. Each wand contains a specific level of the spell, but you can craft a wand with a heightened version of a spell.

Varying Statistics

Each type of wand has a Level and Price determined by the spell's level. The wand's rarity matches the spell's rarity, and it has its spell's traits. A wand has the normal Hardness, BT, and HP of a thin item of its material.

Crafting a Wand

For the most part, the process to Craft a wand is like that to Craft any other magic item. You only need to learn one 1st-level formula to Craft a magic wand. When you begin the crafting process, choose a spell to put into the wand. You have to either cast that spell during the process, or someone else must do so in your presence. That spell doesn't have its normal effects; instead, the magic is captured inside the wand. The caster doesn't need to pay any cost of the spell.

The casting must come from a spellcaster expending a spell slot. You can't make a wand from a spell that comes from another magic item, for example.

Specialty Wands

Specialty wands can contain only certain kinds of spells, as noted in the stat block, and either alter the spell’s effects or affect how it can be cast. The Craft Requirements entry lists what kinds of spells the wand can hold.


Magic Wand   Item 3+

White

Blue

Black

Red

Green

Magical

Wand

Tacit

Source Core Rulebook pg. 597 4.0

Usage held in 1 hand; Bulk L

This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

The simplest form of wand contains a spell, with Price and level based on that spell. The wand has the magical and wand traits, as well as the traits the spell has. The name of a magic wand with a spell in it is simply “wand of,” followed by the spell's name. The wand has any traits of the spell stored in it, in addition to the magical and wand traits.

Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level.

Craft Requirements Supply a listed-level casting of the spell.


Magic Wand (1st-Level Spell)  Item 3

Price 60 GP


Magic Wand (2nd-Level Spell)   Item 5

Price 160 gp


Magic Wand (3rd-Level Spell) Item 7

Price 360 gp


Magic Wand (4th-Level Spell)   Item 9

Price 700 gp


Magic Wand (5th-Level Spell) Item 11

Price 1,500 gp


Magic Wand (6th-Level Spell)  Item 13

Price 3,000 gp


Magic Wand (7th-Level Spell) Item 15

Price 6,500 gp


Magic Wand (8th-Level Spell) Item 17

Price 15,000 gp


Magic Wand (9th-Level Spell)   Item 19

Price 40,000 gp


Traits

Tacit: Creatures, Spells, or Objects with the Tacit tag can be treated as one or more of their Devotion tags instead of all.

No comments:

Post a Comment

A Life More Synthetic; Ancient Warrior Androids

  Adapted from Starfinder 2e Playtest , and Android- Archives of Nethys Paizo has released their playtest for Starfinder 2e. I will use the...