Friday, May 12, 2023

Marching From Golarion; Acrobat


 Acrobats perform feats of agility, balance, and strength. The acrobat is a 5th-level challenge for contests of acrobatics and the like.

Recall Knowledge - Humanoid (Society): DC 16

Unspecific Lore: DC 14

Specific Lore: DC 11

Acrobat, Performer 2

 

Red

Medium

Humanoid


Source Gamemastery Guide pg. 236


Perception +6

Languages Common

Skills Acrobatics +15, Athletics +8, Circus Lore +5, Deception +5, Performance +9, Stealth +8

Str +2, Dex +4, Con +2, Int +1, Wis +0, Cha +1

Steady Balance When the acrobat rolls a success on an Acrobatics check, they get a critical success instead. They aren't flat-footed when attempting to Balance and can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.

Items climbing kit, dagger (5), rope (50 feet)


AC 19; Fort +7, Ref +9, Will +6


HP 28

Cat Fall The acrobat treats all falls as 50 feet shorter.

Nimble Dodge  Trigger The acrobat is targeted with a melee or ranged attack by an attacker they can see; Effect The acrobat gains a +2 circumstance bonus to AC against the triggering attack.

Speed 30 feet


Melee  dagger +10 [+6/+2] (agile, finesse, versatile S), Damage 1d4+4 piercing

Melee  foot +10 [+6/+2] (agile, finesse, nonlethal), Damage 1d4+4 bludgeoning

Ranged  dagger +11 [+7/+3] (agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing

Sneak Attack The acrobat deals an extra 1d6 precision damage to flat-footed creatures.

Swinging Strike  The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee Strike.



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