Workers of the fields, vineyards, and orchards of the world, farmers are known for their rugged endurance and their skill with both plants and animals.
Recall Knowledge - Humanoid (Society): DC 14
Unspecific Lore: DC 12
Specific Lore: DC 9
Source Gamemastery Guide pg. 222
Perception +6
Languages Common
Skills HP 20
Speed 25 feet
Farmer, Laborer 0
Source Gamemastery Guide pg. 222
Perception +6
Languages Common
Skills Athletics +5, Farming Lore +4, Nature +4, Survival +4
Str +3, Dex +1, Con +3, Int +0, Wis +2, Cha +0
Items apple (4), leather armor, pitchfork
AC AC 14; Fort +7, Ref +5, Will +4
HP 20
Speed 25 feet
Melee pitchfork +6 [+1/-4] (reach 10 feet), Damage 1d6+3 piercing
Ranged apple +5 [+1/-3] (agile, nonlethal, thrown 20 feet), Damage 1d4+3 bludgeoning
Pitch Bale Requirements The farmer's last action was a successful pitchfork Strike; Effect The farmer moves the creature they hit with their pitchfork up to 5 feet, and the target falls prone. The target can attempt a DC 13 Reflex save to avoid falling prone, and avoids being moved altogether on a critical success.
No comments:
Post a Comment