Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions, and some include gifts that are thought to provide a boon in the afterlife. Such valuables can be easy pickings for those without respect for or fear of the dead.
Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10
Grave Robber, Criminal 1
Source Gamemastery Guide pg. 208
Perception +5
Languages Common
Skills Crafting +6, Deception +2, Intimidation +2, Society +6, Stealth +5, Underworld Lore +6
Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha -1
Infused Items A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations.
Items formula book, shovel, alchemist's tools, dagger, holy water, studded leather armor
AC 17; Fort +7, Ref +7, Will +5
HP 18
Speed 25 feet
Melee shovel +6 [+1/-4], Damage 1d6+1 bludgeoning
Ranged alchemical bomb +7 [+2/-3] (range increment 20 feet, splash), Effect varies by bomb
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