Thursday, May 11, 2023

Marching From Golarion; Guard

 Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.

Recall Knowledge - Humanoid (Society): DC 15

Unspecific Lore: DC 13

Specific Lore: DC 10

Guard, Officer 1

 


Source Gamemastery Guide pg. 232


Perception +7; (8 to find concealed objects) 


Languages Common


Skills Athletics +7, Intimidation +5, Legal Lore +3

Str +4, Dex +2, Con +2, Int +0, Wis +2, Cha -1

Items club, crossbow (10 bolts), dagger, sap, scale mail, signal whistle


AC 18; Fort +7, Ref +5, Will +5


HP 20

Attack of Opportunity

Speed  25 feet,


Melee  club +9 [+4/-1], Damage 1d6+4 bludgeoning

Melee  sap +9 [+5/+1] (agile, nonlethal), Damage 1d6+4 bludgeoning

Ranged  crossbow +7 [+2/-3] (range increment 120 feet, reload 1), Damage 1d8 piercing

Ranged  club +7 [+2/-3] (thrown 10 feet), Damage 1d6+4 bludgeoning



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