As is reflected in the many depictions of an elk-headed Erastil, god of the hunt, the hunter is very much a creature of the forest, known by the forest and familiar with every aspect of it. After all, the final determination of who is the hunter and who is prey often depends on who is able to make an ally of the terrain.
Recall Knowledge - Humanoid (Society): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18
Hunter, Forester 7
Source Gamemastery Guide pg. 219
Perception +17;
Languages Common
Skills Forest Lore +13, Medicine +15, Nature +17, Stealth +17, Survival +17
Str +4, Dex +4, Con +2, Int +1, Wis +4, Cha +0
Forager While using Survival to Subsist, if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 16 additional creatures that eat about as much as a human, or 32 creatures on a critical success.
Forest Walker The hunter ignores the effects of difficult terrain from a forest environment. They can Sneak through underbrush without the need to attempt a Stealth check as long as the hunter moves no more than 5 feet at a time and is not within 10 feet of an enemy at any point during their movement.
Items +1 composite longbow, dagger, leather armor, shortsword
AC 25; Fort +15, Ref +17, Will +15
HP 115
Speed 25 feet,
Melee dagger +18 [+14/+10] (agile, finesse, versatile S), Damage 1d4+9 piercing
Melee shortsword +18 [+14/+10] (agile, finesse, versatile S), Damage 1d6+9 piercing
Ranged composite longbow +18 [+13/+8] (deadly 1d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+8 piercing
Hunt Prey (concentrate) The hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the hunter hits the designated prey in a round, they deal an additional 1d8 precision damage. The hunter also ignores the penalty for making ranged attacks within their second range increment. These effects last until the hunter uses Hunt Prey again.
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