Not all mercenaries sell brawn and intimidating glares. Some sell their magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage.
Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13
Mage for Hire, Mercenary 3
Source Gamemastery Guide pg. 226
Perception +7;
Languages Common
Skills Arcana +11, Society +9, Stealth +7, Thievery +9
Str +0, Dex +2, Con +1, Int +4, Wis +1, Cha +1
Items invisibility potion, spellbook, staff, thieves' tools
AC 17; Fort +8, Ref +9, Will +10
HP 31
Speed 25 feet,
Melee staff +7 [+2/-3] (two-hand d8), Damage 1d4 bludgeoning
Arcane Prepared Spells DC 20, attack +12; 2nd flaming sphere, knock, see invisibility; 1st grease, mage armor, magic missile, true strike; Cantrips (2nd) dancing lights, daze, detect magic, electric arc, mage hand, message, shield
Wizard School Spell DC 20, 1 Focus Point; 2nd diviner's sight
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