Tuesday, May 9, 2023

Marching From Golarion; Ruffian

 Using their strength to bully others into submission, ruffians often work as bodyguards and enforcers for powerful criminals like charlatans and fences.

Recall Knowledge - Humanoid (Society): DC 16

Unspecific Lore: DC 14

Specific Lore: DC 11

Ruffian, Criminal 2

 


Source Gamemastery Guide pg. 209


Perception +8


Languages Common


Skills  Athletics +7, Intimidation +6, Stealth +6

Str +3, Dex +2, Con +3, Int -1, Wis +2, Cha +0

Items club, sling (10 bullets), studded leather armor


AC 18; Fort +9, Ref +8, Will +6


HP 32

Attack of Opportunity 

Speed 25 feet


Melee  club +9 [+4/-1], Damage 1d6+5 bludgeoning

Ranged  sling +8 [+3/-2] (propulsive, range increment 50 feet, reload 1), Damage 1d6+5 bludgeoning

Ranged  club +8 [+3/-2] (thrown 10 feet), Damage 1d6+5 bludgeoning

Brutal Beating The ruffian's brutality shakes foes' confidence. When the ruffian deals damage on a critical hit, the target is frightened 1, and the ruffian can knock the target up to 10 feet away (this is forced movement).

Snagging Strike  Trigger The ruffian has one hand free, and its target is within reach of that hand; Effect The ruffian makes a melee Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of the ruffian's next turn or until it leaves its reach, whichever comes first.

Sneak Attack The ruffian deals an extra 1d6 precision damage to flat-footed creatures.



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